Wanted advice for a character


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Vigilant Seal

What sort of class would one of those fox people from the beyond the blood door player guide be whose a contract sworn and he has this sly, charismatic but also scary presence about him and he looks into deals and things and looks for ways to screw over the evil corps or persons who wrote them? Think of the classic devil deal maker...but he's on the good guys side since this is for PFS society. I'm thinking Envoy makes the most sense?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Yeah, that's an Envoy. For that sort of wheeling-and-dealing scheming character, Infosphere Director or From the Shadows seem like good leadership styles. Because vulkarisu have a bunch of fun feats for Computers stuff (I like the look of Chitterspam, like, conceptually), so leaning Infosphere Director. Obviously you'd also want Deception, Intimidation, and Stealth as well, for skills,


Yep, "sly, charismatic, and scary" is 100% Envoy. A Luminary is also Charismatic, but they're a lot less sly and scary- more big and bombastic.

Vigilant Seal

I took Guns Blazing because I want him to have at least some combat abilities when things don't go well, plus we hardly seem to have anyone being stealthy in SFS 2E.


Oni Shogun wrote:
What sort of class would one of those fox people from the beyond the blood door player guide be whose a contract sworn and he has this sly, charismatic but also scary presence about him and he looks into deals and things and looks for ways to screw over the evil corps or persons who wrote them? Think of the classic devil deal maker...but he's on the good guys side since this is for PFS society. I'm thinking Envoy makes the most sense?

Agreed on Envoy! One little suggestion for how I'd do that. Obviously, Deception is gonna be great for the character, helping see through others' lies and read over contracts. One useful trick on Envoy is to supplement that with Adaptive Talent to grab the Additional Lore feat about a very specific lore for the day. If you're going to negotiate with HypotheticalCorp on Friday, you can grab HypotheticalCorp Negotiation Team Lore on Thursday to figure out who you'll be negotiating with, and then go into negotiations on Friday with (Specific Person) Lore. If things go wrong- let's say they swap out the negotiator- Improvised Mastery can still bail you out for one check.

Vigilant Seal

Can you take lores instead of general skills when you're making your character? I mean a lore IS a skill right?


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Oni Shogun wrote:
Can you take lores instead of general skills when you're making your character? I mean a lore IS a skill right?

You can, but it's a very bad deal. If you take a lore skill, it stays at trained (unless you use your limited skill advancements). If you take the Additional Lore skill feat, however, the lore skill will scale to legendary for free as you level up.


In general, the value ranking of skill boosts is that boosting skills to higher proficiency level is more valuable than getting Trained in more skills, and getting Trained in standard skills is more valuable than getting training in Lore types.

But that is only in general. There are cases where breaking that general suggestion is useful and needed. Such as putting a skill boost in a Lore skill that is needed for a prerequisite for an archetype that you want (such as Prophet of Kalistrade from Pathfinder2e), or if a particular Lore skill is ideal for a campaign. In either case, putting one of your initial 1st level skill training boosts into the Lore skill might be valuable enough to be worth the cost.

Vigilant Seal

Finoan wrote:

In general, the value ranking of skill boosts is that boosting skills to higher proficiency level is more valuable than getting Trained in more skills, and getting Trained in standard skills is more valuable than getting training in Lore types.

But that is only in general. There are cases where breaking that general suggestion is useful and needed. Such as putting a skill boost in a Lore skill that is needed for a prerequisite for an archetype that you want (such as Prophet of Kalistrade from Pathfinder2e), or if a particular Lore skill is ideal for a campaign. In either case, putting one of your initial 1st level skill training boosts into the Lore skill might be valuable enough to be worth the cost.

I mean ALL skills stay at trained unless you spend skill increase on them so I don't agree its necessarily a bad idea. I did say this was for Society Play, and both in Pathfinder and Starfinder and lore skills come up frequently.


Oni Shogun wrote:
Finoan wrote:

In general, the value ranking of skill boosts is that boosting skills to higher proficiency level is more valuable than getting Trained in more skills, and getting Trained in standard skills is more valuable than getting training in Lore types.

But that is only in general. There are cases where breaking that general suggestion is useful and needed. Such as putting a skill boost in a Lore skill that is needed for a prerequisite for an archetype that you want (such as Prophet of Kalistrade from Pathfinder2e), or if a particular Lore skill is ideal for a campaign. In either case, putting one of your initial 1st level skill training boosts into the Lore skill might be valuable enough to be worth the cost.

I mean ALL skills stay at trained unless you spend skill increase on them so I don't agree its necessarily a bad idea. I did say this was for Society Play, and both in Pathfinder and Starfinder and lore skills come up frequently.

Adaptive Talent means that from 3rd level and beyond you can choose the perfect Additional Lore for the scenario each day.


There's also a couple of 1st level ancestry feats in Galactic Ancestries that grant a daily change to a bonus Additional Lore.

The new Nuar ancestry has a similar Additional Lore that comes with Unmistakeable Lore, but takes 1 day of downtime to retrain it rather than being changeable at daily prep.

But a later feat lets you change it 1/day in 10 minutes, and a yet later feat lets you use that Additional Lore choice as an omnilore to RK about anything at all at a -3 circ penalty. That puts you +1 ahead of a normal omnilore. Slap assurance and automatic knowledge on it (there's another ancestry feat for that...) and you're generally getting an auto success on 1 creature per round who is 2 levels below you.

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