| Auridan |
I am struggling to see the substantial benefit of heavy armor. Yes, the Bulwark trait compensates for Dex penalty on Reflex saves against damage. If you're a Soldier, Walking Armory can let you reduce the Bulk if you're both strong and hearty. But in terms of AC, why is the difference so little?
A friend built two characters at level 5 and was surprised to see this comparison. A Mystic with +3 Dex in commercial second skin came out to 21 AC. An Envoy with +2 Dex who took the From the Front leadership style and Soldier Dedication feat *just* to get training in heavy armor, wearing commercial thinplate, has 23 AC with one wasted point due to the Dex penalty. A 5th level Soldier would do no better until level 7!
The only other thing I could find is the slight benefit of armor specialization effects, where heavy comes with a +2 to whatever resistance value rather than a +1. This feels pretty trivial, and only the Soldier gets it. What am I missing?
| Squark |
The gulf between heavy and armor isn't wide by design, so as to not unfairly advantage one side or the other. Heavy Armor is primarily favored by dedicated melee characters, who by using heavy armor can afford to invest fewer points into dexterity and still have a good AC and reflex save vs damaging effects.
That being said, ranged soldiers still get a benefit since their AC will be higher* (a +6 bonus to AC instead of +5 from their dexterity and item bonus) and they get the benefits of armor specialization. Although you do want to avoid armor with the bulwark trait once your dextwrity is +4 as the trait overrides your dexterity bonus for good or ill.
*It's worth mentionin that the four degrees of success and the system's tightly controlled math make that +1 AC deceptively impactful. 5% fewer hits and 5% fewer critical hits has a much bigger impact than you'd think.
| Master Han Del of the Web |
As Squark noted, the overall total of AC will be higher. Both light and medium armors cap out at a total of +5 from dexterity and item bonus while heavy armors cap out at +6.
Additionally, heavy armor has an increase to armor specialization effects. For example, the armor specialization for composite armor is "You gain resistance to bludgeoning damage equal to 1 + the armor's resilience value for medium armor, or 2 + the armor's resilience value for heavy armor."
So it's mostly something for soldiers since I believe they're the only class that gets armor specialization innately.
| Auridan |
Thanks for your insights!
Regarding armor specialization: I was surprised that "resilience value" appears literally nowhere else in Player Core or GM Core, and had to assume that refers to the Resilience stat that (apparently) comes only from Improvement tier Advanced and above, or from Pathfinder resilience runes. Is that correct?
| Master Han Del of the Web |
Thanks for your insights!
Regarding armor specialization: I was surprised that "resilience value" appears literally nowhere else in Player Core or GM Core, and had to assume that refers to the Resilience stat that (apparently) comes only from Improvement tier Advanced and above, or from Pathfinder resilience runes. Is that correct?
Correct
| moosher12 |
Theoretical max AC bonus for heavy armor is one higher than Light and Medium Armor for a net +6. Light and Medium Armor can only get a net +5. Essentially, the highest possible AC is possible only through heavy armor (This can only be exceeded by being unarmored with a Dex mod of +7, only possible at level 20 with a maxed out dex and a Dexterity Apex item)
| Squark |
Theoretical max AC bonus for heavy armor is one higher than Light and Medium Armor for a net +6. Light and Medium Armor can only get a net +5. Essentially, the highest possible AC is possible only through heavy armor (This can only be exceeded by being unarmored with a Dex mod of +7, only possible at level 20 with a maxed out dex and a Dexterity Apex item)
It's worth mentioning that i practice the item bonus from a high grade explorer's outfit/flight suit still provides a better AC, not to mention access to upgrades and the resilient bonus.
| moosher12 |
Explorer's Clothing/Flight Suit only provide a better AC if the heavy armor is never upgraded. Those armors, like other light and medium armors, have a maximum net AC bonus of +5 between Dexterity and Armor, because they have a +5 max Dex bonus. While heavy armor can reach +6.
I'm not sure what grade you mean by high grade, as that's not a Starfinder armor grade designation, but whatever grade you have for a flight suit, the heavy armor will be 1 point ahead assuming your max dex bonus is at least that of a heavy armor's at the same grade. Let's assume superior grade for example: Superior Flight Suit worn by a character with +5 Dex: +7 AC. Superior Aegis Series Armor worm by a character with +0 Dex: +8. While Superior Defiance Series worn by a character with +1 Dex is also +8.
| Squark |
Explorer's Clothing/Flight Suit only provide a better AC if the heavy armor is never upgraded. Those armors, like other light and medium armors, have a maximum net AC bonus of +5 between Dexterity and Armor, because they have a +5 max Dex bonus. While heavy armor can reach +6.
I'm not sure what grade you mean by high grade, as that's not a Starfinder armor grade designation, but whatever grade you have for a flight suit, the heavy armor will be 1 point ahead assuming your max dex bonus is at least that of a heavy armor's at the same grade. Let's assume superior grade for example: Superior Flight Suit worn by a character with +5 Dex: +7 AC. Superior Aegis Series Armor worm by a character with +0 Dex: +8. While Superior Defiance Series worn by a character with +1 Dex is also +8.
Sorry. By "grade" I meant "improved", I guess (The CTASEUP system really needs a better name).
As for what I meant, i was pointing out that a dexterity greater than +5 doesn't actually improve your AC because the item bonus you get from a Flight Suit/Explorer's Clothing of your level will always be better even though your dexterity bonus is capped at 5 by said Flight Suit. So maximizing your dexterity does not allow you to exceed the AC of heavy armor, which is what you said (possibly accidentally?) in the post I quoted.
E.G.
A 20th level operative with a dexterity of +7 eraring nothing has an ac of 33 (+26 proficiency +7 dex). But when that operative puts on an a paragon flight suit, their AC is 34 (+26 proficiency +5 dex +3 item bonus). And if that operative managed to get heavy armor proficiency via the Hellknight or Soldier archetypes, their AC in Paragon Defiance Series armor would actually be 35 (+26 proficiency +1 dex +8 item)
Which runs counter to
This can only be exceeded by being unarmored with a Dex mod of +7, only possible at level 20 with a maxed out dex and a Dexterity Apex item)
But based on your follow up I don't think that's what you actually meant.
| Finoan |
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I'm not sure what grade you mean by high grade, as that's not a Starfinder armor grade designation,
Sorry. By "grade" I meant "improved", I guess (The CTASEUP system really needs a better name).
Grade (including the concepts of 'low grade' and 'high grade') is the correct term to use.
| moosher12 |
Yeah, truth be told I'm not really a big fan of CTASEUP. It's frankly a lot less intuitive than +X Striking-Major Striking. At least to me. With CTASEUP I can never remember that acronym, and always feel like I have to reference the table each time. Don't mean to offend any devs reading this, but it kind of felt like trying to fix a subsystem that was not really broken, least from a player/GM point of view.
As for my earlier point, yeah, the point was that heavy armor is not easily exceeded, and in the one case it was exceeded, I was trying to stress it was unlikely to be met, because I'd be comparing a stat only available at level 20 to unupgraded heavy armor. Unarmored was intentionally an extreme example to emphasize how good heavy armor is.
To rephrase, I will polish what I was initially trying to say as, "Heavy armor can get a +6 where light and medium can only get a +5. The only other way to even get a +6 without upgrading your armor is to be level 18 with a max Dexterity modifier of +6, completely unarmored, or +7 at level 20. Which is so far away your heavy armor would probably be boosted to +9 by that point"
| moosher12 |
It was an acronym only used sometime during the playtest, though I cannot seem to find a document among my playtest files, so it might have been from a blog. While the acronym is not used as a teaching tool in 1.0, it still works as the names have not changed, and there really is no other way to memorize the names as it is. The point being is, I still don't have elite grade memorized if asked, don't know if I ever will, and would not be surprised if I'm not the only one. Space pirate tells me I gotta answer that question or I'm out the airlock, hello space.
Edit: I found where CTASEUP is mentioned, it's in this one blog from June 2025: https://paizo.com/blog/starfinder-player-core-explained