| thorin001 |
I am looking to play a warpriest of Urgathoa and saw a druid power that is absolutely perfect for the character. So I am looking for what warpriest power to trade for it.
The druid power:
Child of Pollution (Su): Starting at 4th level, a swarm monger gains a +4 bonus on saving throws against disease and poisons, and she can eat spoiled or rotting food and drink without ill effect. Once per day for every 4 druid levels she has, a swarm monger can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + her druid level that last for 1 hour.
This ability replaces resist nature’s lure.
Resist Nature's Lure: Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood.
Thanks for the suggestions.
| thorin001 |
Offhand, this seems like more of a Home Brew item than 'advice' as you are trying to create something new here.
The basic issue you have here is that Druids are chock-full of odd abilities that can easily be traded out, while Warpriests are not: They really only have Fervor, Bonus Feats, Channel Energy, and Sacred Weapon to play around with. On a practical level, trading out your Bonus Feat at 3rd or 6th is probably your best option.
Of course, as you are playing this character, the person you really need to ask is your GM, who has the only opinion that actually matters here.
Yeah, I will have to ask the GM, but I want to see what other people consider reasonable before making a firm suggestion.
Taja the Barbarian
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Re-thinking this, what you probably really want to do is just convert this into a new blessing, but I'm not certain how you should go about this: Blessings get a lot more uses per day (albeit for both blessings) and need to have lesser and greater abilities, which don't seem to mix well with this specific ability.
| I grok do u |
Re-thinking this, what you probably really want to do is just convert this into a new blessing, but I'm not certain how you should go about this: Blessings get a lot more uses per day (albeit for both blessings) and need to have lesser and greater abilities, which don't seem to mix well with this specific ability.
That's a good option, too. Some significant changes in the feature, but this might work...
Rotten Feast (minor): At level 1, with a touch, you can grant an ally the ability to partake of meals even the most desperate would avoid. For 1 minute the ally gains a +2 bonus on saving throws against disease and poisons, and can eat spoiled or rotting food and drink without ill effect. In addition, if the ally is already suffering from disease or poison, they immediately can reroll the save with the +2 bonus. Regardless of whether this reroll succeeds or fails (failure does not cause additional damage or negative effects), an ally can benefit from this use of the blessing only once per day. At level 8, these bonuses increase to +4.
Maggot's Resilience (major): At level 10, you gain increased vigor from spoilage and rot. You can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + your warpriest level that last for 1 hour.
| Marco Green |
Taja the Barbarian wrote:Yeah, I will have to ask the GM, but I want to see what other people consider reasonable before making a firm suggestion.Offhand, this seems like more of a Home Brew FNF item than 'advice' as you are trying to create something new here.
The basic issue you have here is that Druids are chock-full of odd abilities that can easily be traded out, while Warpriests are not: They really only have Fervor, Bonus Feats, Channel Energy, and Sacred Weapon to play around with. On a practical level, trading out your Bonus Feat at 3rd or 6th is probably your best option.
Of course, as you are playing this character, the person you really need to ask is your GM, who has the only opinion that actually matters here.
I recommend replacing one of your minor blessing powers with Child of Pollution, since it's a flavorful, niche defensive ability that matches Urgathoa's themes of decay and disease without being powerful enough to justify trading away a core Warpriest feature.