Galahad0430
|
We are looking for a replacement Cleric, dedicated healer. You can go here Original Recruitment Thread for the character creation details (they are 2nd level now). This is a variant Kingmaker campaign with two seperate groups participating. This group is East of the standard Kingmaker area, mostly in the Dunsward and Tors of the Levine.
| Mishka Medvyed |
This is the beginnings of Smiles-a-lot’s cleric. Will start working on the crunch. She will be an archer when not supporting her companions.
Mishka Medvyed was like many of the over indulged third or fourth daughters of the great houses of Brevory, an ornament, destined to be bartered off for her family’s social gain. However, Mishka was a tomboy, eschewing dances and balls for horse racing, swordplay, and drinking. All of that changed with a horse race, a mistimed jump, and a horrible fall. There was no fanfare or posturing nobles as Mishka lay on her back, in an isolated grove of trees, writhing in pain from her crushed and twisted leg. Rather, she was alone, lost in her pain. Laying there she took solace in the melodious chirping of birds, the gentle breeze rustling the leaves, and the warm sunlight peeking through the branches overhead. This scene warmed her hart and she had hope that Erastil would watch over her, right before she passed out.
She awoke three days later and the dreams stated soon after. Mishka’s dreams were always similar; where she saw a rich verdant untamed land and in the distance a majestic elk was running through the forest towards her. Then the elk was close by, beckoning Mishka to follow him. The elk led her to an open meadow bathed in starlight and surrounding the meadow were all manner of woodland creatures. At first the creatures were loud and aggressive then of their own accord they bowed to to a shadowy figure that was crowned with a wreath of flowers.
When Mishka heard of the Expedition into the Stolen Lands she knew her dreams were pulling her in that direction.
Mishka is short and lanky, standing a bit under 5 feet tall, with a lithe build. The willowy cleric’s plain, lightly freckled, face always looks like she’s about to laugh and her hazel eyes are filled with mischief. Mishka is often mistaken for a man as she wears her ginger-colored hair short and dresses in leathers and breaches.
Mishka is a free spirit known to be brash and headstrong. She is inquisitive as well as a lover of debate and is quick to laugh at herself and others. However, she has little tolerance for bullies or those who would harm the woods or its inhabitants. If given the choice the slender cleric would rather be sitting in the shade smoking her pipe or around a campfire with friends singing loud and off-key. Mishka finds it amusing to give advice in riddles, aphorisms, and metaphors with nature-like themes. The young woman has been known to take in strays and mother them.
| Zelligar the Mystic |
| 1 person marked this as a favorite. |
That's a pretty big party.
N Human Slayer
CG Human Ranger
CN Kobold Sorcerer
N Ratfolk Magus
CN Half-Elf Rogue
CG Human Fighter
CG Grippli Inquisitor
You seem to have plenty of combat ability, but most likely would want Channel for healing that many people.
Well, I'll throw my hat in the ring with Zelligar the Mystic. Halfling Divine Paragon cleric of Nethys. Versatile and sturdy with a good number of problem-solving options as he levels up (for example, Catastrophe subdomain grants Gust of Wind, a surprisingly useful spell at times).
Do let me know how much gold I should have - equipment is not done for that reason.
| Daxiana |
| 1 person marked this as a favorite. |
That's a pretty big party.
N Human Slayer
CG Human Ranger
CN Kobold Sorcerer
N Ratfolk Magus
CN Half-Elf Rogue
CG Human Fighter
CG Grippli Inquisitor
Good list!
Hi, One of the players here! I'm playing Daxiana Medvyed, a ranger with an archery focus.
As the list above might show, this is the group that leans non-lawful, where as the lawful leaning sorts when to Oleg's instead. We also have more atypical races than the other group. This may or may not affect your choices or inspiration when finalizing your characters.
Our current mission involves Centaurs, so if you have more language slots and don't know what to do with them, learning Sylvan could be a good choice but not a must.
I'd wish you all luck but that will just cancel out anyway ;)
| Albion, The Eye |
Seems like you guys clearly need a moral compass! :D
Jokes aside, my character would look something like:
Helgash
Kyton-spawn tiefling oracle 1/paladin (hospitaler) 1
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 19, touch 10, flat-footed 19 (+6 armor, +1 natural, +2 shield)
hp 19 (2 HD; 1d8+1d10+4)
Fort +4, Ref +0, Will +3; +2 vs. death
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bardiche +4 (1d10+4/19-20) or
. . longsword +4 (1d8+3/19-20) or
. . morningstar +4 (1d8+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 1/day—web (DC 15)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
Oracle Spells Known (CL 2nd; concentration +5)
. . 1st (4/day)—bless, cure light wounds, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light
. . Mystery Life
--------------------
Statistics
--------------------
Str 17, Dex 10, Con 14, Int 14, Wis 8, Cha 16
Base Atk +1; CMB +4; CMD 14
Feats Combat Expertise, Deadly Aim, Fey Foundling[ISWG], Power Attack
Traits blessed touch, magical knack
Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Handle Animal +8, Heal +4, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +7, Perception +0, Sense Motive +3, Survival +3, Use Magic Device +5
Languages Abyssal, Common, Draconic, Infernal
SQ fiendish sprinter[ARG], finesse weapon attack attribute, oracle's curse (legalistic), prehensile tail[ARG], revelation (life link), tiefling paladin, vow to self
Other Gear breastplate, heavy steel shield, bardiche[APG], longsword, morningstar
--------------------
Special Abilities
--------------------
+1 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.
Helgash was born with the marks of kyton blood etched across his flesh - barbed shadows, a coiling tail, and eyes that unsettled the faithful. He grew up watched carefully, judged quietly, and taught that power without restraint becomes cruelty. From that scrutiny he learned discipline. When his divine calling awakened, it did not arrive as warmth or ecstasy, but as a solemn burden - the Mystery of Life binding him to the suffering of others. Through sacred focus he learned to draw wounds onto himself, accepting pain so others could stand. To Helgash, law is not fanaticism and mercy is not weakness. Both are tools. Promises matter. Structure protects. Endurance redeems.
The Stolen Lands represent instability more than evil - and instability breeds needless suffering. Jamandi Aldori’s offer is not a holy crusade in his eyes, but an opportunity to build something that lasts. Helgash seeks to help found a realm where justice is steady rather than loud, where rulers are accountable to their own word. The young paladin understands that alliances require patience. He does not expect perfection from companions, only honesty and a willingness to be bound by shared purpose. He walks with others not to judge them, but to ensure that whatever they build together does not collapse under the weight of broken promises.
So see? He's a pretty lighthearted guy ;)
| Raok the Leaper |
| 1 person marked this as a favorite. |
I am also part of the group with good Daxiana, I am Raok, Grippli tribesman and faithful Inquisitor of Jalaijatali the Rillsong.
Aldizog as others have said it's quite a large group, my Inquisitorial healing will probably not stand up without a dedicated healer.
Zelligar great form there, let us small-folk go forth and cause mayhem.
Helgash and Mishka are also very interesting that you all lead with storylines which is awesome.
| shajnal |
| Mishka Medvyed |
Mishka is done (except for equipment but I’ll sort that out if selected). She should be an asset in a kingmaker campaign she has the ability to speak with animals (& speaks sylvan too!). Her animal domain spells will also see some use as we deal with the challenges of the wilds.
I’m happy to see some of the players giving advice feedback. If anyone has any questions or suggestions let me know. Regardless, good luck with your recruitment!
This waifish, whimsical-looking human has a plain, lightly freckled, face and ginger-colored hair.
Female Human (taldan) Cleric (Theologian) of Erastil – 2
NG Medium Humanoid (human)
Init +3; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 dex)
Hit Points 17 (2d8 +2 con +2 fcb)
Fort +4, Ref +1, Will +6
--------------------
OFFENSE
--------------------
Speed 30 ft
Melee aldori dueling sword+4 (1d8+1/19-20x2) S
Ranged Composite Longbow +4 (1d8+1/x3) P 100 ft
Cleric Prepared Spells (CL 1st; concentration +1)
0 (at will) create water, detect magic, guidance, light,
1 (3+1/day; DC 15) bless, calm animals (domain), cure light wounds (spontaneous), divine favor, sanctuary
--------------------
STATISTICS
--------------------
Str 13, Dex 16, Con 12, Int 13, Wis 17, Cha 10
Base Atk +1 CMB +2; CMD 14
Feats Rapid Shot (bonus race); Precise Shot (1st level)
Traits Friend to Animals, Heirloom weapon,
Skills Handle Animal +4 (1 rank), Knowledge [Nature] +2 (1 Rank), Knowledge [Religion] +5 (1 Rank), Perception +6 (2 rank), Survival +5 (1 rank),
ACP: -2
Languages(1) Common, Sylvan
Combat Gear Chain shirt (100gp), Armored kilt (20gp), Longbow, composite (100gp), Arrows (1gp, )
Other Gear Belt Pouch (1/2 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp), Trail rations (5lbs, 2.5gp), Waterskin (4lbs, 1gp), Spell component pouch (2lbs, 5gp), Bedroll (5lbs, 1sp), Backpack (2lbs, 2gp)
GP: 700; SP: 0; CP: 1
--------------------
Special Qualities
--------------------
Aura detect as good.
Channel energy DC 11, 3 times per day.
Deity favored weapon Longbow.
Domain Animal.
FCB +1 hit point.
Friend to animals gain a +1 bonus on Handle Animal and Ride checks, and Handle Animal is a class skill for you.
Focused Domain gain one domain rather than the normal two domains. All level-dependent effects of the granted powers from the theologian’s domain function as if she were two cleric levels higher than her actual cleric level. This does not allow her to gain domain-granted powers earlier than normal.
A theologian can prepare domain spells using her non-domain slots. She cannot use her spontaneous casting ability on domain spells, even if they are prepared in non-domain slots. In all other respects, this works like and replaces the standard cleric domain ability.
Heirloom Weapon gain proficiency with your families Aldori dueling sword.
Precise Shot
Rapid Shot
Speak with Animals as the spell 5 rounds per day.
Mishka Medvyed was like many of the over indulged third or fourth daughters of the great houses of Brevory, an ornament, destined to be bartered off for her family’s social gain. However, Mishka was a tomboy, eschewing dances and balls for horse racing, swordplay, and drinking. All of that changed with a horse race, a mistimed jump, and a horrible fall. There was no fanfare or posturing nobles as Mishka lay on her back, in an isolated grove of trees, writhing in pain from her crushed and twisted leg. Rather, she was alone, lost in her pain. Laying there she took solace in the melodious chirping of birds, the gentle breeze rustling the leaves, and the warm sunlight peeking through the branches overhead. This scene warmed her hart and she had hope that Erastil would watch over her right before she passed out.
She awoke three days later and the dreams stated soon after. Mishka’s dreams were always similar; where she saw a rich verdant untamed land and in the distance a majestic elk was running through the forest towards her. Then the elk was close by, beckoning Mishka to follow him. The elk led her to an open meadow bathed in starlight and surrounding the meadow were all manner of woodland creatures. At first the creatures were loud and aggressive then of their own accord they bowed to to a shadowy figure that was crowned with a wreath of flowers.
When Mishka heard of the Expedition into the Stolen Lands she knew her dreams were pulling her in that direction.
Mishka is short and lanky, standing a bit under 5 feet tall, with a lithe build. The willowy cleric’s plain, lightly freckled, face always looks like she’s about to laugh and her hazel eyes are filled with mischief. Mishka is often mistaken for a man as she wears her ginger-colored hair short and dresses in leathers and breaches.
Mishka is a free spirit known to be brash and headstrong. She is inquisitive as well as a lover of debate and is quick to laugh at herself and others. However, she has little tolerance for bullies or those who would harm the woods or its inhabitants. If given the choice the slender cleric would rather be sitting in the shade smoking her pipe or around a campfire with friends singing loud and off-key. Mishka finds it amusing to give advice in riddles, aphorisms, and metaphors with nature-like themes. The young woman has been known to take in strays and mother them.
Galahad0430
|
| 2 people marked this as a favorite. |
After some discussion and a very hard decision, I'm going to have Ilse Haecht join the group. For everyone else, thank you for the interest. FYI, I am running two groups in the same timeframe (one is the more traditional Kingmaker in the Stolen Lands, the other is this one). I will keep each of you in mind if further spots open and give first shot at filling those openings to those that are still interested before opening a general recruitment thread. Again, thank you everyone.