Vance & Kerenshara's Kingdom Building Rules: Errata & Updates


Kingmaker Second Edition

Sovereign Court

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Hey folks,

While working to compile all of our stuff with the original rules into one, soon to be released, document we wound up making another small round of changes.

You can find our reasoning here and the doc with just the changes here.

The documents aren't linkified or formatted yet but wanted to get them out there.

Let us know what you think!

Liberty's Edge

VanceMadrox wrote:
Let us know what you think!

You are AWESOME !!!


I'm very happy to see this :)
I'll be reading it in detail, happy to pass on any issues I find in it. My Kingmaker group just asked to 'upgrade' from the simplified Kingdom management rules we've been using to the full rules (with your improvements).


Hi, foundry module author here. I've read over some changes and realized that your new item level stacking rules prevent building smaller settlements with a high item level, essentially capping item level to something around 5 for a level 2 settlement when the party is level 12. I think it should be fine to build a small and vibrant trading hub.

I think the intention here is to prevent PCs from buying very high level items. Rather than homebrewing stacking rules (which are a pain to implement), why not simply limit available items to party level or party level +1 (which is how every balance related rule in PF works anyways)?

Sovereign Court

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This was a conscious choice.

We WANTED Settlement level to matter and didn't like the idea of item much above Settlement level ever available.

It's easy enough to let them stack if you do want to be able to go higher though.


1 person marked this as a favorite.

Good to have some free Kingdom Building Rules: Errata and Updates out there in the wilds for 2e+ Kingmaker's AP, Vance & Kerenshara/VanceMadrox. ;)

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