Ultimate Gestalt


Pathfinder First Edition General Discussion


I have been playing around with some gestalt builds trying to see if you could create a gestalt character that could cover any challenge. What I came up with was a slayer/witch with the gauntlet witch and hedge witch archetypes.

The slayer/witch gets full BAB, d10 HP, all good saves, 6 + INT modifier skill points, Full 9th level casting. Slayer already has sneak attack and studied strike and slayer talent can give it trapfinding. The healing patron adds in the restoration line of spells, and True Resurrection to give it full condition removal. Hedge Witch gives it the ability to convert any spell into a cure to match the clerics healing. The major hex Regenerative Sinew allows it to get regeneration. Between heal, Reincarnate, and True Resurrection and other spells there is not condition they cannot remove. Gauntlet Witch allows caster arcane spells in armor with no chance of spells failure.

This still leaves 4 hexes and 8 slayer talents left after picking up those I mentioned. Slayer Talents that grant a save use INT as the modifier so that synergizes well with the witch. The trait pragmatic activator makes UMD which is a class skill for the witch INT based. With INT being the characters highest stat and getting 6 skill points per level they can easily max out UMD to be able to use any magic item.

Can anyone think of something this character cannot do, or that I missed?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You can find plenty of concepts/ideas in this thread from 2022.


Spontaneous cures aren’t that big of a deal. You will pretty quickly be using wands for that.


The spontaneous cures allow the character to function as a cleric; it also means that not only do I not need to memorize cure spells I do not even have to have to know the spell. Considering it is only costing the character 1 standard spell that is not that bad of a price. It also gives the character the ability to quickly heal massive amounts of damage if needed.

The idea behind the build is to be able to handle anything that comes up. Being able to get an entire party up in a short number of times is not something that comes up often, but it is still something that could be needed.

Slayer gives full BAB and the ability to cover anything a martial character could do. Studied strike, sneak attack, trapfinding and tons of skills gives the character the ability to cover anything a rogue can do. The witch is a full 9th level caster that with a wide selection of spells including healing spells. Healing Patron gives the character the few condition removal spells the witch normally does not get. This gives the character the ability to cover what normally is covered by both arcane and divine casters. The gauntlet witch even gives the character a limited bardic lore ability. Armored marauder and armored swiftness combined with the gauntlet witch’s ability to cast while wearing heavy armor means the character can cast spells and move in full plate with almost no hinderance.


I am not familiar with the Gauntlet Witch archetype. What's the source on that?

Scarab Sages

DeathlessOne wrote:
I am not familiar with the Gauntlet Witch archetype. What's the source on that?

Here.


Ah, 3rd party. Makes sense I'm not familiar with it.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Ultimate Gestalt All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion
Ultimate Gestalt