| Yonman |
So here's the scenario in combat turn order:
1. Player A
2. Opponent A
3. Player B
Player A provokes and AoO from Opponent A. Opponent takes it's turn. Player B provokes an AoO from Opponent A. Does Opponent A get another AoO?
Is the refresh of 1x/round reset when the opponent takes it's turn or one round from when it was provoked, i.e. on Player A's next round?
| Tom Sampson |
It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.
| Yonman |
It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.
Okay, so in my example, Would Opponent A get the AoO from Player B?
| Claxon |
Tom Sampson wrote:It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.Okay, so in my example, Would Opponent A get the AoO from Player B?
Not unless they had combat reflexes. Which is an extremely popular feat.
| Yonman |
Yonman wrote:Not unless they had combat reflexes. Which is an extremely popular feat.Tom Sampson wrote:It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.Okay, so in my example, Would Opponent A get the AoO from Player B?
Okay so the "round" starts with the same COMBAT round and then carries over until the Opponent's 2nd COMBAT round. It's not purely based on the Opponent's next turn.
| Yonman |
Okay, 2nd example:
1st Combat Round
1. Player A
2. Opponent A
3. Player B
2nd Combat Round
1. Player A
2. Opponent A
3. Player B
1st Combat Round Player A AND Player B provokes AoO from Opponent A in BOTH the 1st and 2nd round of combat.
Opponent A would only get an AoO from Player A in Round 1 and Player B in Round 2 correct?
| Neriathale |
Okay, 2nd example:
1st Combat Round
1. Player A
2. Opponent A
3. Player B2nd Combat Round
1. Player A
2. Opponent A
3. Player B1st Combat Round Player A AND Player B provokes AoO from Opponent A in BOTH the 1st and 2nd round of combat.
Opponent A would only get an AoO from Player A in Round 1 and Player B in Round 2 correct?
Think of it as all characters getting a number of tokens to use at the start of each turn. The AoE token can be used at any legal point till the start of their next turn.
Assuming this is the first round of combat, and everyone gets one attack and one AoE (i.e. no combat reflexes) then
Player A acts. Opponent cannot take AoE as he is flat footed
Opponent A acts. He has an AoE ‘token’ to use between now and his next action.
Player B attacks. If he provokes an AoE opponent can choose to use it.
Player A acts for second time. If he provokes and opponent didn’t use his AoE on player B opponent can use AoE on him.
Opponent acts. His AoE refreshes.
Does that make sense?
| Yonman |
Yonman wrote:Okay, 2nd example:
1st Combat Round
1. Player A
2. Opponent A
3. Player B2nd Combat Round
1. Player A
2. Opponent A
3. Player B1st Combat Round Player A AND Player B provokes AoO from Opponent A in BOTH the 1st and 2nd round of combat.
Opponent A would only get an AoO from Player A in Round 1 and Player B in Round 2 correct?
Think of it as all characters getting a number of tokens to use at the start of each turn. The AoE token can be used at any legal point till the start of their next turn.
Assuming this is the first round of combat, and everyone gets one attack and one AoE (i.e. no combat reflexes) then
Player A acts. Opponent cannot take AoE as he is flat footed
Opponent A acts. He has an AoE ‘token’ to use between now and his next action.
Player B attacks. If he provokes an AoE opponent can choose to use it.
Player A acts for second time. If he provokes and opponent didn’t use his AoE on player B opponent can use AoE on him.
Opponent acts. His AoE refreshes.Does that make sense?
All of that makes sense but in summary it's by Combat Round not by turn order correct?
Example #1(assume that there is no flat footed 1st turn)
Combat Round 1
1. Opponent A
2. Player A
3. Player B - Provokes AoO on Opponent A
Combat Round 2
1. Opponent A
2. Player A - Provokes AoO on Opponent A
3. Player B
Opponent A can make AoO on Both Player B and Player A because its two different Combat Rounds.
Example #2(assume that there is no flat footed 1st turn)
Combat Round 1
1. Player A - Provokes AoO on Opponent A
2. Opponent A
3. Player B - Provokes AoO on Opponent A
Combat Round 2
1. Player A - Provokes AoO on Opponent A
2. Opponent A
3. Player B - Provokes AoO on Opponent A
Opponent A can ONLY make AoO on Player A in Round 1 and Player B in Round 2
| Claxon |
I feel like the discussion between rounds and turns and the distinction you're trying to make will only confuse you.
Essentially, everyone gets one Attack of Opportunity (AoO) they can make (once they're not flat footed). It resets basically just before your next turn (NOT at the start of the next round).
This becomes more obviously a problem when the person taking the AoO isn't the first person in the round to act.
For example:
Round 1:
1) Player A does something
2) Opponent acts
3) Player B does something that provoke
3.1) Opponent takes AoO
4) Player C does something that provokes (but the Opponent cannot make an AoO because they've already used it
Round 2:
1) Player A does something that provokes (Opponent still can't make AoO because they haven't gotten it back yet)
2) Opponent acts (and also gets back AoO)
3) Player B does something (that doesn't provoke)
4) Player C does something that provokes
4.1) Opponent chooses not to make AoO for whatever reason
Round 3:
1) PLayer A does something that provokes
1.1) Opponent makes AoO
2) Opponent acts (and gets back AoO)
3) Player B does something that provokes
3.1) Opponent makes AoO.
4) Player C does something
So, a character can end up making more than 1 AoO in a given combat round, but not more than "once per round of their action".
| Yonman |
Yonman wrote:Not unless they had combat reflexes. Which is an extremely popular feat.Tom Sampson wrote:It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.Okay, so in my example, Would Opponent A get the AoO from Player B?
I think your previous statement contradicted what I was originally asking because you said that Opponent A could NOT make an AoO on Player B even though his AoO was "reset" during his combat turn.
Alright, so basically your AoO reset each time your turn comes up regardless if you have already made one in the same combat round.
It still confuses me when it says "An attack of opportunity is a single melee attack, and most characters can only make one per round." When clearly you can make two AoO in the same combat round.
| I grok do u |
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...quotes trimmed...
It still confuses me when it says "An attack of opportunity is a single melee attack, and most characters can only make one per round." When clearly you can make two AoO in the same combat round.
That's what Claxon was alluding to about turn/round distinction.
The "combat round" is primarily for tracking initiative order, and maybe environmental effects like when the guards will arrive.
All the other uses of "rounds" are based on the turns of the individual creatures: how long they can rage, when that spell with 1 round casting time takes effect, and the AoO as being discussed. The round begins at the start of their turn and ends just before the start of their next turn. In general you measure everyone's rounds independently.
There are some outlier rules, like the immediate action using up the swift action of the next turn, or magic effects that make process on the caster's and/or target's turn. So, turns and rounds and rounds can be tricky.
Hopefully that makes some sense!
Belafon
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When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.
If you can do something "once a round" that means you can only do it once in the span of time from when your turn starts until the next time your turn starts.
| Tom Sampson |
Tom Sampson wrote:It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.Okay, so in my example, Would Opponent A get the AoO from Player B?
He does indeed. Since Opponent A has taken a turn since his AoO against Player A, it is a new round for him and as such he can make a new attack of opportunity when Player B provokes. Claxon was mistaken when he said otherwise, which I assume is because he misunderstood your hypothetical scenario. Attacks of opportunity are not about "combat rounds" but rather a character's round (ie. the length of time until his next turn).
| Claxon |
Yonman wrote:He does indeed. Since Opponent A has taken a turn since his AoO against Player A, it is a new round for him and as such he can make a new attack of opportunity when Player B provokes. Claxon was mistaken when he said otherwise, which I assume is because he misunderstood your hypothetical scenario. Attacks of opportunity are not about "combat rounds" but rather a character's round (ie. the length of time until his next turn).Tom Sampson wrote:It resets when the character takes its turn. Generally, "one round" refers to the length of time until your character's next turn. (1 round does not include your next turn, but ends right before your turn starts.) Although to be exact, it refers to the length of time until your character's position in the initiative at the time of the effect comes up, which, to put it more simply, just means that if you delay your turn, the duration of a round still expires when your turn originally would've begun, instead of lasting longer until your now delayed turn begins. (Just for the sake of avoiding any misunderstandings, I should like to state that being stunned/asleep/etc is not delaying your turn. Those turns still happen but do nothing. Delaying your turn is a special initiative action.) Still, for the purposes of attacks of opportunity, 1 round is commonly taken to be the length of time right up until your next turn, even if it is delayed.Okay, so in my example, Would Opponent A get the AoO from Player B?
Yeah, I guess I misunderstood his hypothetical scenario. Rereading it, I definitely did, because I missed the part where the opponent took his turn.
It's also a bit of bad example because on the first turn of combat the opponent couldn't take an AoO without some special ability (like Combat Reflexes), so if your example was the first turn of combat it doesn't work. But also you didn't specify whether it was or wasn't the first turn, and I probably should have just taken it as not the first turn.
| Claxon |
Thanks everyone it’s finally clear. I guess I have to visualize it like actions that get refreshed instead of a 1 round duration use.
The main thing is having to know that often (even usually) when things refer to rounds they're talking about from the turn you take the action on until the start of your next turn.
So a spell that has a duration of 3 rounds would last until just before your turn 3 turns later.
1) Cast (and this counts as 1 round)
2) Take your next turn (Round 2 starts)
3) Take your next turn (round 3 starts)
4) Spell ends just before the start of your turn on this round.
It's also important to understand that round, when used a duration is referenced from when the thing came into effect or was used. Combat rounds/turns are almost never actually referenced by the game rules.
Definition:
Turn - When you're allowed to act in a round, it's your turn.
Round - Can have multiple definitions, but the generally relevant one is a round can be measured as every actor having their turn (once). But you can choose any character's turn to start measuring from, and one round has elapsed when you get back to right before that same reference character's turn.