Starfinder 2e book on fiendish divinities.


Starfinder Second Edition General Discussion


So I was wondering if anyone else is hoping we get a book similar to the book of the damned from pathfinder, I know we got Shivaska heavily in Mechaggedon and Pazuzu was in the Magic book for 1e but I feel like there's a lot to talk about with the Horseman and Hell and especially demon lords with how GM core talks about that Zura is still alive and that there's even new lords such as Icarthian, lord of games and Ksedahl, the demon lord of ceaseless employment, so Im just really hoping we get something soon and heck maybe art for these guys since I feel like dealing with these guys in such a different style would be interesting.


I'm always down for more books of fiends and other outsiders.

Though, realistically, I feel like that kind of thing would instead be a section in a book about deities of the time, other planes more generally, or some combination of the two.

Any result would be something I'd be happy with, though.


I love the idea, though at that point, I'd just want to go a step further and get a Starfinder equivalent of Gods and Magic or Divine Mysteries.

I mean really. I'm on Tech Revolution (great book btw) in my chronological 1E reading, and Galactic Magic is one book away, almost 5 years after Core Rulebook. I feel like I know very little about Starfinder gods beyond the most basic of notes, and getting that sense of comprehension that Gods and Magic and Divine Mysteries granted within 1 year of PF Core Rulebook and PF player core was simply very convenient for understanding.

Wayfinders

Maybe in a book like Galactic Magic, but unless there's a lot of updating to do from the SF1e Galactic Magic, I don't see it happening anytime soon, kind of like how there's only a few big changess to the Pact Worlds, so no Pact Worlds book to start, instead we are getting a book on Absalom Station which we never got in SF1e. Another book SF1e never got was a book on the planes, so that might be a better chance for something sooner on fiendish things, although not limited to just fiends.


Driftbourne wrote:
Maybe in a book like Galactic Magic, but unless there's a lot of updating to do from the SF1e Galactic Magic, I don't see it happening anytime soon, kind of like how there's only a few big changess to the Pact Worlds, so no Pact Worlds book to start, instead we are getting a book on Absalom Station which we never got in SF1e. Another book SF1e never got was a book on the planes, so that might be a better chance for something sooner on fiendish things, although not limited to just fiends.

Pathfinder side is certainly willing: D&D3.5E Gods and Magic (2008), PF1E Inner Sea Gods (2014), PF2EL Gods & Magic (2020), PF2ER Divine Mysteries (2024)

A change in edition has been enough of a reason before, least for Pathfinder Though all honesty, I don't think Starfinder would get a dedicated divinity book... Mostly because it still has to grapple with keeping Pathfinder continuity dubious so as not to lock out decisions Pathfinder-side. But it can at least use what was established in Starfinder.

So I think the best place to incorporate it in SF2E is in a Tech Revolution-Galactic Magic tempo, which is to say, Tech Core, and Magi(tech?) Core. Which could reasonably be a 2027 core book. This is a wild guess, so I am certainly not putting down any money on this one. But they already confirmed the next two classes won't be any SF1E classes, so I have a hope that a book to exemplify the fantasy in the science fantasy genre would follow the tech core, giving us classes that are largely magical, but not in a way that is necessarily Pathfinder, which would be a good place to drop in a lot of magitech items, as well as deity dossiers to talk more about the specific churches and functions and ideologies. Basically, if Tech Core is SF2E's Tech Revolution equivalent, perhaps a Galactic Magic equivalent can follow.


Rather than delving into something as specific as fiendish deities in a big book about magic or dedicating another whole book to a big list of gods, I think I'd enjoy it most as sections in a planar book. The fiendish deities are distinct from the other evil gods by having some pretty major ties to the inhabitants of their planes, but we'd also get to cover some occult and primal/arcane planes.

Learning about Ksedahl's domain answers the biggest part of what I want to know about them. Do especially corrupt companies outsource work to the Outer Rifts? What's the place called, and does it have any interesting adventure hooks?

Wayfinders

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Time line-wise of book releases, Tech Core is more in line with the Armory book, although the Tech Core is more like Tech Revolution content-wise. So hard to tell if a god/magic book would follow next. Meanwhile,
There are all the spells from PF2e that could be used, and until we get a divine book in SF2e, the divine lore from SF1e mostly still works.

SF1e had a few books in planning or being worked on we never saw because the OGL mess happened, and they started working on SF2e. I think the planar book was one of them. It sounded like some of these projects were getting rewritten for SF2e.

SF1e has several interstellar drives that are similar to drift drives, but for other planes. Helldrives, First Drives (first world), Shadow Engine, Planar Aperture Drive, Elemental Engine. There was some planar travel in Drift Crashers, post Drift Crash seems like it would have been a good time for an SF1e planar book. I "think?" it was said in a live stream that the Planar Book was what was replaced with Starfinder Enhanced.

Outside of the connection between PF1e Distance Worlds and the Pact Worlds, planar travel gets you to locations that Pathfinder and Starfinder have in common, that haven't been explored in depth in Starfinder yet. Not sure when a book like this would come out, definitely post-core books, but likely sooner than later otherwise.

Starfinder

Driftbourne wrote:
Time line-wise of book releases, Tech Core is more in line with the Armory book, although the Tech Core is more like Tech Revolution content-wise.

Wouldn't suprise me, if the Tech Core will be basically a mix of both, a book with some technological options and rules and a bunch of tech items to round it up, as the Core is still lacking there for Science Fantasy feeling, and magic options can always be taken from PF2 in SFS and home games.

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