| Shurano |
Untouchable Naked Magus (Google Doc)
A Pathfinder 1e Kensai Magus AC-Stacking Build (Core, APG, UC)
Quick Pitch: This is an ultra-high-AC, no-armor Magus that hits 40 AC / 29 Touch AC by level 7 with near-average wealth. You will almost never be hit by attacks, including touch attacks, while still delivering deadly Shocking Grasp crits.
TL;DR
Core Concept: Stack Dex + Int + Wis to AC with Unchained Monk 1 / Kensai Magus X
Defense: Hard to hit by level 5, untouchable by level 7. Good saves.
Offense: Shocking Grasp crit-fishing (15–20/x3 by level 6)
Weaknesses: No early AoE, slow early level damage, HP, melee
Social Warning: This build will warp encounter balance
Open to any discussion! Check out the google doc for the full guide with better formatting.
Note: I've only played this currently to level 7. So far it's working out as advertised though. The numbers still look good I feel all the way up to 20, though I imagine it could struggle in certain situations.
Thanks for taking a look!
| Azothath |
IDK, mage-killer build at 7th between mage armor, shield, blur, mirror image, ablative barrier, then longarm, call the void, and a true strike is +28 ranged touch/touch at 10ft and no casting in adjacent squares and does not suffer precision damage... and can do the same attacks (but not spelll strike etc) and a better caster using spells that do not target AC.
| Shurano |
Hmm definitely seems better offensively. Only thing is casting shield, blur, mirror image is a lot of turns, even if they are minutes per level. The AC from ablative armor doesn't stack with mage armor.
Also, I've found when fighting intelligent monsters, they will often give up faster and ignore something that has blur/mirror image on it, as it's signally they are hard to hit. My goal here is to eat a bunch of attacks for the party early in combat since I appear super weak, and even with an intelligent monster it takes a little bit for them to realize.
I just find in reality we don't always get to do all our buffs before combat. I tried to keep it to just one min/level spell in combat, so I can cast it while getting into position. After that the additional AC bonuses just come from fighting defensively.