| EltonJ |
| 3 people marked this as a favorite. |
Checking to see who is interested in a short campaign covering the Against the Slave Lords series. Set in Eberron. Basically slave lords are operating out of Darguun. While you won't take out the all the slavery rings in Darguun, you will take out a slavery ring that has been operating along the Southern Coast of Khorvaire. Note, this will be a short campaign.
Campaign Basics
a. We will use PF1e.
b. We will use the Eberron Campaign Setting.
c. We will use Races of Eberron.
d. We will use Dragonmarked.
e. We will use Ultimate Psionics. Note this book is purely optional, and only needed if you want to play a Kalashtar or an Inspired Empty Vessel. (See Secrets of Sarlona)
f. We will use the following Player Companions: Black Markets (there's a black market in every one of the five nations, not just Darguun.), Adventurer's Armory, Armor Master's Handbook, Blood of the Moon (in case you want to create a Shifter and want to use PF rules), Blood of Angels, Blood of Fiends and Cohorts and Companions.
g. We will use the Advanced Race Guide.
Character Creation Basics
Abilities: 25 point buy.
Hit Points: Full first level, average until 4th.
Character Race: PF1 Core Races; Eberron Races: Changeling, Kalashtar, Shifter, and Warforged; Other races: Aasimar, Tiefling, Goblin, Hobgoblin, Bugbear, Orc. (note, it's not encouraged to take these races). Note, only the Core Races have dragonmarks.
Character Class: Eberron: Artificer, Core: Bard, Barbarian, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard; APG: Alchemist, Cavalier, Inquistor, Oracle, and Summoner; Ultimate Psionics: Psion, Psychic Warrior, Soulknife, and Wilder.
Character Level: 4th level to start with.
Skills: Yes, we will be using Background Skills.
Feats: No, we won't be using Elephant in the Room/the Room is Square rules. But we will be using feats from the ECS, Ultimate Psionics, and Races of Eberron.
Traits: Two traits only.
Archetypes: Try to choose 1 Archetype for your class.
Wealth: 4th level Wealth.
Hero Points: Eberron uses Action Points, but we will be using Hero Points in place of Action Points. Note that the two action point feats will modify how you use Hero points.
Alignment: Try to choose good or neutral alignments for this short campaign.
Okay, I think that is it.
EDIT: if I don't get many interested in this game, I can set up a Roll20 Campaign for this game.
| GM_Panic |
Play a Psion yes please,
They will be an Inspired Empty Vessel.
Build Notes
ARG Build
Type: Humanoid (Human Vessel): 0 RP
Size: Medium: 0 RP
Speed: Normal (30'): 0 RP
Ability Score Modifier: Human Heritage: 0 RP
Language: Linguist (Common and Quor): 1 RP
Racial Traits:
Skill Bonus (+2 racial bonus to Bluff): 2 RP
Skill Bonus (+2 racial bonus to Intimidate): 2 RP
Skill Bonus (+2 racial bonus to Diplomacy): 2 RP
Skill Bonus (+2 racial bonus to Disguise to appear human): 1 RP
Skilled (1 additional skill rank per level): 4 RP
Flexible Bonus Feat at 1st level: 4 RP
Easily Possessed (Should an Empty Vessel be willingly possessed, the invader can maintain the Controller mode indefinitely): 0 RP
Resist Exorcism (Should an Empty Vessel be willingly possessed and the invader is subject to an excorism, any d20 rolls involved are rolled twice and the result most beneficial to the invader is taken): 0 RP
Favored Class Option: Empty Vessels can spend their favored class point to gain 1 additional power point instead of a hit point or skill point.
Total: 16 RP
| GM_Panic |
If I change the Ability Score Modifier to reflect them being Vessels with weak wills. That dose the same job as Skill Bonus to Cha skills, and fix the feat to reflect they are psionic by design, like half Giants {Ultimate Psionics}. It makes it simpler. And it is 15 RP
Size: Medium: 0 RP
Speed: Normal (30'): 0 RP
Ability Score Modifier: Advanced (4 RP)
Modifiers: : +2 Str +2 Dex +2 Con -2 Wis +4 Cha
Advanced Intelligence (4 RP)
Benefit: Members of this race receive a +2 racial bonus to Intelligence.
Language: Linguist (Common and Quor): 1 RP
Racial Traits:
Skill Bonus (+2 racial bonus to Disguise to appear human): 1 RP
Skilled (1 additional skill rank per level): 4 RP
Static Bonus Feat: 2 RP
Naturally Psionic: Inspired Empty Vessel gains the Wild Talent feat as a bonus feat at 1st level. If a they take levels in a psionic class, they instead gains the Psionic Talent feat.
Easily Possessed (Should an Empty Vessel be willingly possessed, the invader can maintain the Controller mode indefinitely): 0 RP
Resist Exorcism (Should an Empty Vessel be willingly possessed and the invader is subject to an excorism, any d20 rolls involved are rolled twice and the result most beneficial to the invader is taken): 0 RP
Psionic Aptitude: When a Inspired Empty Vessel takes a level in a favored class, it can choose to gain an additional power point instead of a hit point or skill point. 0 RP
Total: 15 RP
| Lapyd |
@EltonJ is this just an interest check, or should we consider this post as a recruitment itself? I plan to submit the concept I shared with you via message, but don't know if I should do here or wait... But consider me interested and throwing my hat at the ring with the soulknife :)
@Panic that's a powerful race!
| AIcibiades |
Interested. I've always liked Eberron, but never got to play an Artificer, so I'd like to submit one. I'm thinking Human, Deneith mark. Always fun to have at least one Dragonmarked character in the party.
I guess the main question for an Artificer build is whether the craft reserves from pre-4th level are available for use to craft scrolls etc?
| EltonJ |
| 1 person marked this as a favorite. |
Interested. I've always liked Eberron, but never got to play an Artificer, so I'd like to submit one. I'm thinking Human, Deneith mark. Always fun to have at least one Dragonmarked character in the party.
I guess the main question for an Artificer build is whether the craft reserves from pre-4th level are available for use to craft scrolls etc?
That's probably why (past craft reserves) so many other DMs banned the Artificer from their games. No, you don't. The craft reserves from past levels don't carry over. Not in this game.
| EltonJ |
@EltonJ is this just an interest check, or should we consider this post as a recruitment itself? I plan to submit the concept I shared with you via message, but don't know if I should do here or wait... But consider me interested and throwing my hat at the ring with the soulknife :)
@Panic that's a powerful race!
It's just an interest check, for right now. By habit I do list detailed requirements so that people don't ask too many questions about game balance. :)
| GM_Panic |
The Inspired (or "Chosen") in Eberron are in essence magebred race, primarily human in appearance but containing elven, fiendish, and planetouched lineage. They are specially bred "Empty Vessels" designed to be possessed by Quori spirits from the plane of Dal Quor, then acting as rulers and agents of the Dreaming Dark in Riedra. So my thinking is they would be Psionically gifted Human-plus with designed weak wills and weakness to being possessed buy Quori spirits. My thinking they are like replicants from BladeRunner.
LE seems to be the norm for The Inspired GM you want this game to have Evil PCs in, he could just as well be LN
| EltonJ |
Definitely could be interested in this.
One question that you may or may not be willing to answer if it might be a spoiler: Would we be starting AS slaves or no? From what I remember of the original modules waaaaaaay back in the day, that was an element of at least one of the adventures.
I haven't decided yet. It could be possible that some of you start out as slaves.
| GM_Panic |
Gm would that race build be ok for an Inspired (or "Chosen")
But I dose seem a little overpowered I think...
The other much simpler root if we are using Psionic Book is to just use the Elanrace build as they are also a designed/Made beings. Its well balanced to the pisonic side of things, and they are human in appearance.
So keeping it simple we could just say Empty Vessel Racial {are Elans of a type} with the weakness to being possessed.
Ability Score Modifiers: Elans/Empty Vessel gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
Aberrant Blood: Elans/Empty Vessel are of the humanoid (aberrant) subtype.
Size: Elans/Empty Vessel are Medium creatures and have no bonuses or penalties due to their size.
Speed: Elans/Empty Vessel have a base speed of 30 feet.
Aberrant Nature: Although human in appearance, elans suffer from a nature slightly off from the rest of the non-elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-elans.
Naturally Psionic: Elans/Empty Vessel gain the Wild Talent feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent feat.
Resistance (Su): Elans/Empty Vessel can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an Elans/Empty Vessel can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan/Empty Vessel takes damage, he can spend power points to reduce its severity. As an immediate action, Elans/Empty Vessel can reduce the damage Elans/Empty Vessel is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su): An elan/Empty Vessel can sustain his body without need of food or water. If Elans/Empty Vessel spends 1 power point, an Elans/Empty Vessel does not need to eat or drink for 24 hours.
Psionic Aptitude: When an elan/Empty Vessel takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Languages: Elans/Empty Vessel begin play speaking Common. Elans/Empty Vessel with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
ADDED DRAWBACKS
Easily Possessed: (Should an Elans/Empty Vessel be willingly possessed, the invader can maintain the Controller mode indefinitely)
Resist Exorcism: (Should an Elans/Empty Vessel be willingly possessed and the invader is subject to an excorism, any d20 rolls involved are rolled twice and the result most beneficial to the invader is taken)
What do you think GM?
| EltonJ |
Gm would that race build be ok for an Inspired (or "Chosen")
But I dose seem a little overpowered I think...The other much simpler root if we are using Psionic Book is to just use the Elanrace build as they are also a designed/Made beings. Its well balanced to the pisonic side of things, and they are human in appearance.
So keeping it simple we could just say Empty Vessel Racial {are Elans of a type} with the weakness to being possessed.
** spoiler omitted **...
I think you're right, the Inspired Empty Vessel race is too overpowered. Making him like an elan isn't the right way to go.
| GM_Panic |
iN game they are meant to be like a designed super race.
So your kind of going to hit this problems trying to show that.
Saying that I feel I am going to drop this as idea for a PC
Becouse of this and I was happy with the LE ness of them as a race.
I Kind of still want to still play a Psion,
and as you said.
Note this book is purely optional, and only needed if you want to play a Kalashtar or an Inspired Empty Vessel.
Kalashtar may work as one, also LG in place of LE, so good,
I will have a look at the builds V pathfinder.
| EltonJ |
iN game they are meant to be like a designed super race.
So your kind of going to hit this problems trying to show that.
Saying that I feel I am going to drop this as idea for a PC
Becouse of this and I was happy with the LE ness of them as a race.I Kind of still want to still play a Psion,
and as you said.Note this book is purely optional, and only needed if you want to play a Kalashtar or an Inspired Empty Vessel.
Kalashtar may work as one, also LG in place of LE, so good,
I will have a look at the builds V pathfinder.
Yeah, you did the conversion faithfully. That's for sure. I felt that 16 points was too powerful, that is why I required a revision.
I try to let everyone play the character they want, but when it hurts game balance, I have to step in and say, "Consider other things." And say no.
| GM_Panic |
I fully understand GM Eltonj, and its a good call I feel.
I think the one thing that got me was they are evil by default and I really was not comfortable with that.
Kalashtar Racial Traits
Ability Score Racial Traits: Kalashtar gains +2 bonus to Intelligence and Wisdom but -2 Strength.
This represent their powerful minds but also there Unearthly slender bodies.
Type: Kalashtar are humanoids with the psionic subtype.
Size: Kalashtar are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Kalashtar have a base speed of 30 feet.
Languages: Kalashtar begin play speaking Common and Quor. Kalashtar with high Intelligence scores can choose from the following: Draconic, Maenad, Riedran and Xeph.
Pass for Human: Kalashtar receive Pass for Human as a bonus feat.
Telepathic Talent (Ps): A kalashtar gains one discipline talent as a psion (telepath) of his character level. If he later takes levels in psion then he must choose different discipline talents from his class, but does not lose this ability.
Twin Soul: Kalashtar receive a +2 bonus on saving throws against possession and mind-affecting effects.
Dreamless: Kalashtar do not dream when they sleep, and are immune to any effect which influences dreams. However, their natural recovery rate for mental ability damage is halved (i.e. a kalashtar would require two days to restore 1 point of lost Wisdom, rather than one). This does not hinder magical healing, such as restoration effects.
Naturally Psionic: Kalashtar gain the Wild Talent feat as a bonus feat at 1st level. If a kalashtar takes levels in a psionic class, he instead gains the Psionic Talent feat.
Psionic Aptitude: When a kalashtar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Unearthly Presence:
Kalashtar receive a -1 bonus on Bluff, Diplomacy and Intimidate checks.
Favoured Class Bonuses:
The psion increases the skill bonus provided by his psicrystal's personality by +1/2. Add +1 hit point to the psion's psicrystal.
How dose this look.
| GM_Panic |
I had a think and I wanted to reflect what they are from the description
so simplified.
Kalashtar Racial Traits
Ability Score Racial Traits: Kalashtar gains +2 bonus to Intelligence and Wisdom but -2 Strength.
This represent their powerful minds but also there Unearthly slender bodies.
Type: Kalashtar are humanoids with the psionic subtype.
Size: Kalashtar are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Kalashtar have a base speed of 30 feet.
Languages: Kalashtar begin play speaking Common and Quor. Kalashtar with high Intelligence scores can choose from the following: Draconic, Maenad, Riedran and Xeph.
Limited Telepathy: A Kalashtar is able to mentally communicate with any creature within 30' feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Pass for Human: Kalashtar receive Pass for Human as a bonus feat.
Aberrant Nature: Although human in appearance, Kalashtar suffer from a nature slightly off from the rest of the non-Kalashtar society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-Kalashtars.
Twin Soul: Kalashtar receive a +2 bonus on saving throws against possession and mind-affecting effects.
Naturally Psionic: Kalashtar gain the Wild Talent feat as a bonus feat at 1st level. If a kalashtar takes levels in a psionic class, he instead gains the Psionic Talent feat.
Psionic Aptitude: When a kalashtar takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
Favoured Class Bonuses:
The psion increases the skill bonus provided by his psicrystal's personality by +1/2. Add +1 hit point to the psion's psicrystal.