How does my team of Hulks look?


Advice


Hulk, Hulk, and more Hulk.

Classes:
Alchemist (Ragechemist) 10/Master Chymist 10
(Unchained?) Barbarian (Beastkin Berserker + Wild Rager) 20
Shifter (Rageshaper) 20
Vigilante (Brute) 20

Race Options:
Half-Orc with Orc Atavism
Duergar with Blood Enmity and Daysighted, and if playing as the Brute Vigilante or Rageshaper Shifter, then also with Ironskinned
Orc with Dayrunner and Feral
Primitive Human (if an Alchemist's extracts count for overcoming the Frightened by Magic trait, then they should be the Alchemist)
Trox (if not playing as the Brute Vigilante, then with Tremorsense)

So, how does this look? I know there is a lot of potential for in-fighting from class features, but I think that adds to the charm of the Hulk concept. I'm uncertain if the Primitive Human would overcome their own magic fear if they can use extracts, since it specifically says being able to cast spells let's them do so, but extracts aren't really spells, they're extracts. I'm also unsure if you can take Core Barbarian archetypes with Unchained Barbarian, but I am seeing nothing that wouldn't work right if I did this combo, so that is what I am considering.

There is also a secret plot twist at the end. They all merge into one being that is a 4 way Gestalt. Capable of a three/four way stacking Rage (Rage Mutagen, Devastating Form functioning as Core Barbarian (Mighty) Rage, Unchained Barbarian's Rage, and Trox's Frenzy), stacking the size increases (to a max of Colossal with the Massive trait of the Kaiju subtype (adding 15 feet to Space and Reach for each increase above Colossal)), and otherwise being ridiculous.

EDIT: Oof. Forgot to mention this is for a boss fight, not as the players. I mean, I'd hope you'd pick up on that from the overpowered 4 way fusion that happens from this, but I still should confirm that yeah, this is a boss fight.

Doesn't have to be done at level 20, but earliest level is 9, because you need 8 levels of Alchemist to take your first level of Master Chymist.

EDIT 2: Figured I should explain why I'm bothering to stack the size increases to such a ridiculous degree in the fusion. The answer is Mangaverse Hulk. There was a manga of Marvel Comics, and they made things more Japanese fiction like, and in Hulk's case, they made him a Kaiju.


Interesting. Though I confess you got my hopes up. I thought you had a proposal ready for how those last two builds could work in a PC group.

Anyway, what's your win condition for this fight? Fighting a Kaiju could be fun for a bit, but with that much strength/rage/size/power stacking, head to head hit point whittling seems futile, or at least tedious/untenable. Are there ways for the party to split the fusion? Maybe get the forms to turn on one and other. Or, enter the Kaiju and diffuse the rage from inside.


How do they fare against my spider and bat swarm bleeding them dry?
Kidding :p


Sysryke wrote:

Interesting. Though I confess you got my hopes up. I thought you had a proposal ready for how those last two builds could work in a PC group.

Anyway, what's your win condition for this fight? Fighting a Kaiju could be fun for a bit, but with that much strength/rage/size/power stacking, head to head hit point whittling seems futile, or at least tedious/untenable. Are there ways for the party to split the fusion? Maybe get the forms to turn on one and other. Or, enter the Kaiju and diffuse the rage from inside.

Right now I'm just in the planning stages. Things like this are good for me to think about, because, yeah, a straight fight is not in the PCs favor.

I may wake up Mogaru (Golarion's version of Godzilla) for the fight, and have the PCs control Mogaru through his Susceptible to Song weakness, and strongly push this to happen if nobody takes ranks in Perform (Sing) by having all the Headbands of Intelligence give ranks in said skill. Of course, if nobody decides to use such a headband and nobody puts ranks in the skill naturally, I'd have to come up with a different solution, so I should still come up with a backup plan.

Or, maybe Mogaru could be the backup plan in case the battle goes poorly, as I haven't exactly playtested this monstronsity before.

Anyways, I like the entering the Kaiju and diffusing the rage source idea.

I also sort of was thinking about the Ragechemist side causing the Kaiju to take enough Intelligence/Dexterity penalties to go comatose, since every turn they get hit, they have to make a save or take stacking penalties to said Ability Scores.

I could even combine that with them entering the Kaiju to destroy the source of the rage, because the players would learn over the course of the adventure that simply killing the rage avatars causes them to be reborn sooner or later, and start the cycle of destruction all over again. They would need to weaken the Kaiju enough to enter it, at which point living dungeon time to get to the rage source.

If the players struggle a bit, I could give the Kaiju the Wound Thresholds optional ruleset, which gives various penalties when you reach certain levels of wounded (and them getting worse the more wounded you are), thus speeding up them weakening him.

Pizza Lord wrote:

How do they fare against my spider and bat swarm bleeding them dry?

Kidding :p

Yeah, that's fair.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Personally, I'd replace the the vigilante with either a bloodrager* or a (chained) synthesist summoner (likely also with the blood god disciple archetype as a half-orc).

The brute archetype for the vigilante is sub-par.

*- possibly with the primalist and spelleater archetypes and 4 or 8 levels in dragon disciple

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