| Trip.H |
I think I'll instead link you to the Archives of Nethys with a basic filter already applied to equipment.
I strongly recommend you play around with those filter buttons and the search, as being able to browse AoN in a savvy manner can make playing pf2 a lot more enjoyable due to cutting out the hassle.
The first items that jump to mind would be one of the L3 Aeon Stones, they can be useful for quite a long while.
Edit: I'll link this search too, which uses the trait buttons to remove all consumables from the list.
| Easl |
I would agree with a Gate Attenuator for your L3 item; it's the kineticist equivalent of a martial's runed weapon. +1 on all your impulses.
For 1st and 2nd level items you should look at AoN. It's easy enough to filter on L1 and L2 common items and just look at the list. Let your character concept guide you as there's really nothing that stands out as a must-have. If you have the ability to wear heavy armor you can get a nice one of those. If you plan on wielding a weapon, a silver or cold iron chunk or a +1 weapon might be good. If neither using weapons or heavy armor are part of your concept, there are lots of consumable items that would be useful. Or you could go with something like an onyx dog figurine.
| Dragonchess Player |
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In addition to a gate attenuator, taking the Kinetic Activation feat instead of an impulse at level 2 expands the magic items you can use.
| NorrKnekten |
Just a reminder re: Gate Attenuators- If you are a dual gate Kineticist, and you plan to use your kinetic blast from both elements, you need an attenuator for each element to get the benefits for both.
Not to sure where you are getting that from. It grants a +1 to your impulse attack modifier, No limitations or restrictions as to what impulse attacks are affected by it. It's purely the spell that is affected by your choice of element.
| Alkarius |
Item description:
Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element.
| Claxon |
| 5 people marked this as a favorite. |
Item description:
Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element.
While confusingly written, the item bonus to your impulse attack modifier isn't dependent on having it attuned to the element.
The attuned element bit is actually only important for the below action (as far as I can tell), which is an extra ability provided by the attenuator [that is usually overlooked]:
Activate—Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora.
| Dragonchess Player |
The reason the gate attenuator adds the +1 (or higher) bonus to the impulse attack rolls for all elements is (probably) a balance issue to prevent multiple-element kineticists from needing a gate attenuator for each element. From a flavor perspective, you may want to think of the bonus to impulse attack rolls coming from the gate attenuator "focusing" (or "widening" if that works better) the kinetic gate instead of a particular element.
As mentioned, the attunement only affects which spell the gate attenuator is able to cast.
| Claxon |
RAW yea that seems right, thank you for the clarification. Seems odd that a fire attuned attenuator would help with water impulses, but it makes it a lot more convenient so no complaints here.
It may seem odd, but the alternative is that anyone using multiple elements is kind of screwed. A major gate attenuator costs about twice what a weapon potency rune cost (although only about 1/3 of what weapon potency and striking rune cost together). Still the cost is significant enough that you couldn't afford to do more than like 2 elements realistically. And the cost is why they hand to have items like doubling rings for two weapon fighters.
| NorrKnekten |
Pretty much what Claxon says yeah,
These are two separate scentences that describe each a separate effect.
The element doesnt even need to be one that the kineticist has, but its kind of a waste to do wood on a fire kineticist and miss out on being able to use Impulse Attack modifier/DC for the spell when the Kineticists dont even trained in SpellDCs.
If we consider the amount of elements a single kineticists might have and that each of them needs to be invested you really cannot justify getting multiples. Those investure slots tend to be real precious past level 12 in my experience.
Aristophanes
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As a player of multiple Kineticists, I am delighted to have misinterpreted the item description.
Now that I think about it, if my original interpretation was the intent, the sentence "When you invest a gate attenuator, attune it to one element of your choice." would have come before "If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC)."
Cool! now I have more gold to spend on...
Let's see...I've already got Armor covered.
My skill-boosting items are all up to date
AH...Mobility boosters!
Thanks guys!!
| NorrKnekten |
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If your original interpretation was the intent theres also a high probability it would have said "+1 item bonus to impulse attacks with the attuned element" Much akin to how skill-boosting items can sometimes say things like "+1 item bonus to medicine checks to treat wounds" or attack-roll boosting items say "+1 item bonus to attack rolls with your unarmed attacks"