Dwarven Fighter Build for Curse of the Crimson Throne - PF2E


Advice

Sovereign Court

Pathfinder Roleplaying Game Superscriber

Good evening,

Our GM is converting the Curse of the Crimson Throne to PF2E.

He is using the free archtype rules.

I would like to run a Dwarven Fighter and was looking for builds that would be suitable for this Adventure Path.

I am looking forward to your responses.

Regards

Prux.

Liberty's Edge

I think this thread will find more answers in the Advice forum.

Flagged it so that mods (great people all) move it there.


Suitable in what way? What are you trying to do?

The "most suitable" builds for that campaign are someone from Korvosa for plot stakes reasons. Other than that, most Fighter builds will work just fine. It's not a class that needs to really needs to focus for a specific AP: damage and crits tend to work on everything.

Liberty's Edge

1 person marked this as a favorite.

I have not played it. I just now read the 2 Player's Guides and the key piece of advice for a Fighter would be to have something to do outside of combat.

The AP is urban mostly and social skills like Deception and Intimidate appear quite valuable, as would Society and Lore : Korvosa.

Key Dwarven representatives in Korvosa are traders, so a PC story involving this should help. As Tridus mentioned, having a strong link to Korvosa and its inhabitants should make the AP even more enjoyable.

Scarab Sages

Maybe specialize in swords and play a STR fighter.

Dark Archive

I play two different fighters and enjoy their versatility.

One is a two-handed glaive wielder, charge or sudden charge to an enemy, jump if needed, slam down and punish them for casting or standing up.
I added marshal into the mix to buff myself and the group, focusing on diplomacy, intimidation and athletics.
Playing him in PfS

One uses a bastard sword, can (combat) grab or trip, uses battle medicine and dual-handed assault to keep the damage up even when going one-handed.
He is a runescarred with free archetype and uses buff and utility spells as well as providing arcane knowledge.

In 3.x i played a dwarven battlerager, and even though pf2e does not support the spiked armor & grapple to death playstyle, it could be fun as a roleplaying base.

I did not try an agile or ranged fighter yet, can also be fun i guess - but i just love my maneuvers.

Paizo Employee Community & Social Media Specialist

1 person marked this as a favorite.
The Raven Black wrote:

I think this thread will find more answers in the Advice forum.

Flagged it so that mods (great people all) move it there.

Moved to Advice! Thanks for the tip, Raven Black!


What are your teammates? Str fighters have heavy armour and thus can flex either Int or Cha; whichever one is underserved currently. I've GM'd for a fighter than was the brains of the party at +2 Int and that went fine, and in general Int and Cha have too many skills for one person to support comfortably anyway.

If your party is lacking in skills, use your free archetype to pick up skill improving ones like Dandy. If your party is fine there, you have more room to use it for combat. Do you think you will be encountering enemies weak to holy? Try getting ways to add that damage type. Is the rest of your party very squishy? There are many defensive archetypes that let you protect allies. Do you need more killing power? OK, that's harder to get.

Liberty's Edge

Ryangwy wrote:

What are your teammates? Str fighters have heavy armour and thus can flex either Int or Cha; whichever one is underserved currently. I've GM'd for a fighter than was the brains of the party at +2 Int and that went fine, and in general Int and Cha have too many skills for one person to support comfortably anyway.

If your party is lacking in skills, use your free archetype to pick up skill improving ones like Dandy. If your party is fine there, you have more room to use it for combat. Do you think you will be encountering enemies weak to holy? Try getting ways to add that damage type. Is the rest of your party very squishy? There are many defensive archetypes that let you protect allies. Do you need more killing power? OK, that's harder to get.

For more killing power, I would go for Barbarian or Exemplar MC Dedication, or even Magus for the nova Sure Strike + Spellstrike.

Radiant Oath

If your parry members are squishy, a Champion of Abadar might prove usefull.

Sovereign Court

Pathfinder Roleplaying Game Superscriber
Ryangwy wrote:

What are your teammates? Str fighters have heavy armour and thus can flex either Int or Cha; whichever one is underserved currently. I've GM'd for a fighter than was the brains of the party at +2 Int and that went fine, and in general Int and Cha have too many skills for one person to support comfortably anyway.

If your party is lacking in skills, use your free archetype to pick up skill improving ones like Dandy. If your party is fine there, you have more room to use it for combat. Do you think you will be encountering enemies weak to holy? Try getting ways to add that damage type. Is the rest of your party very squishy? There are many defensive archetypes that let you protect allies. Do you need more killing power? OK, that's harder to get.

We have a Champion, Cleric, Rogue, Ranger and Wizard.

Thanks for the advice.

Sovereign Court

Pathfinder Roleplaying Game Superscriber
Dr. Frank Funkelstein wrote:

I play two different fighters and enjoy their versatility.

One is a two-handed glaive wielder, charge or sudden charge to an enemy, jump if needed, slam down and punish them for casting or standing up.
I added marshal into the mix to buff myself and the group, focusing on diplomacy, intimidation and athletics.
Playing him in PfS

One uses a bastard sword, can (combat) grab or trip, uses battle medicine and dual-handed assault to keep the damage up even when going one-handed.
He is a runescarred with free archetype and uses buff and utility spells as well as providing arcane knowledge.

In 3.x i played a dwarven battlerager, and even though pf2e does not support the spiked armor & grapple to death playstyle, it could be fun as a roleplaying base.

I did not try an agile or ranged fighter yet, can also be fun i guess - but i just love my maneuvers.

I want to go two handed with a hammer to match a mini that I just painted.

Sovereign Court

Pathfinder Roleplaying Game Superscriber
Tridus wrote:

Suitable in what way? What are you trying to do?

The "most suitable" builds for that campaign are someone from Korvosa for plot stakes reasons. Other than that, most Fighter builds will work just fine. It's not a class that needs to really needs to focus for a specific AP: damage and crits tend to work on everything.

Trying to be the front line fighter with a two handed hammer.

Liberty's Edge

If you want to do the big damage, go for the Maul.

I would give the Long Hammer a try myself: Dwarven weapon with Reach, Trip and Versatile P, it feels like a perfect fit for a Fighter, even though it is only d8 for a two-handed weapon.


Prux wrote:

I want to go two handed with a hammer to match a mini that I just painted.

Cool. In that case grab your favorite 2h hammer, pick up something like Slam Down (and Sudden Charge or Vicious Swing), get heavy armor, and you're good. Run in and smash things.

Fighter is pretty forgiving as a class. You don't need to worry about min/maxing everything to make an effective Fighter.


Prux wrote:
Ryangwy wrote:

What are your teammates? Str fighters have heavy armour and thus can flex either Int or Cha; whichever one is underserved currently. I've GM'd for a fighter than was the brains of the party at +2 Int and that went fine, and in general Int and Cha have too many skills for one person to support comfortably anyway.

If your party is lacking in skills, use your free archetype to pick up skill improving ones like Dandy. If your party is fine there, you have more room to use it for combat. Do you think you will be encountering enemies weak to holy? Try getting ways to add that damage type. Is the rest of your party very squishy? There are many defensive archetypes that let you protect allies. Do you need more killing power? OK, that's harder to get.

We have a Champion, Cleric, Rogue, Ranger and Wizard.

Thanks for the advice.

You are definitely not lacking in killing power, defensiveness or skills, here! Assuming the Champion or Rogue isn't doing it already, consider Marshal - in a group this big with this many people looking to clobber, handing out group buffs/debuffs will be very welcome. You'd want to deconflict which ones, since buffs don't stack - Inspiring Marshal might be awkward if your cleric opens every fight with Bless, and Dread Marshal will be a bit less useful if people are doing status bonus to damage like with Bard dedication.

There's two more interesting ones; Derivin's Cunning stance is unfortunately uncommon and Firebrands, a notoriously badly thought out product many GMs are hesitant on, but it leverages Deception to give +skills and more interestingly prevents reactions if someone hits the enemy while flat footed - the rogue will be happy. Strategist Stance is the sole Int-based one, granting +Reflex and as its interesting effect turning a successful Recall Knowledge into off guard for an ally. This goes well with Combat Assessment.

It'll take until level 4 to pay that off, but that's fairly normal for dedications.

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