Boiling Blood and other static-damage spells


Rules Questions

Scarab Sages

Boiling blood deals 1 damage per target per round; harm deals 10 per level. In either case, there is no need to roll dice.

Suppose I have a character with a trait or Sorcerer Arcana or racial FCB or whatever else that say they add to spell damage rolls of the appropriate type; do they still apply to spells like these?

Being able to upgrade boiling blood to 2 or 3 or even 4 damage per target per round sounds pretty nice!


RAW no.
As you already said if something affects a damage roll, and there is no roll, then the damage is not affected.

Scarab Sages

Well that sucks; I don't suppose you can cite anything/anyone?


Only what is written in the abilities in question.
By RAW if something says you add X to a damage roll, it must be a roll to which you could add X damage, static damage is not a damage roll.
If something says add X to for example fire damage caused by spells, it applies to all fire damage dealt by spells, rolls and static damage.

That beeing said something I found:

Sorcerer Half-Orc Favored Class Bonus wrote:
Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.

As this RAW affects fire damage by of spells cast by the (half-orc) sorcerer and not only damage rolls, a level 20 Half-Orc Sorcerer with this FCB on all levels, would deal 11 points of fire damage per round with boiling blood.

There might be more abilities that could affect it.


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I don’t really think it’s meant to apply here. But technically 1 is a possible damage die.
https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t3f


It could be argued that adding X dmg to a spell and adding X dmg to each round that a spell inflicts dmg are different things.


Intense spell the 1st level evocation school ability has a similar wording but specifies it is once per spell. That seems to support the idea it may not be per round. RAW is not really clear if these types of things apply more than once, so it will be up to the GM.

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