spellstrike ammo


Rules Discussion


how long does a spell last in a piece of spellstrike ammunition before the ammo has to be shot/used? descript only says item becomes activate when spell is cast into it.
must it be used on same round as activated?
can i give it to ally to shoot while still activated?
What happens if the shooter misses the tgt?

Liberty's Edge

It is a consumable, so "Unless stated otherwise, it’s destroyed after activation."

Activate and Strike IMO. Though the caster and the striker might not need be the same person I think.


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Activated Ammunition GM Core pg. 255 2.0 wrote:
Types of magic ammunition that have an Activate entry must be activated with additional actions before being used. Once you activate the ammunition, you must shoot it before the end of your turn. Otherwise, it deactivates (but it isn't consumed) and you must activate it again before you can use it. If you shoot the ammunition without activating it first, it functions as non-magical ammunition and is still consumed.


So yeah. The character with the ranged weapon and Spellstrike Ammunition has to activate the ammunition by using Cast a Spell on it for two actions (regardless of the action cost of the spell being cast). Then they will have one action left for Strike with their ranged weapon before their turn ends and the ammunition deactivates.

If another character tries to activate the ammunition for an ally, then the activation still ends at the end of the caster's (activator's) turn and before the ally can Strike with the ammunition. Maybe there is some way of making this possible with the Ready action and reaction, but I don't think it is feasible or practical in most combat scenarios.

Which... makes Spellstrike Ammunition a pretty terrible option for... as far as I can tell, every character build. Spellcasters would just cast the spell on the target directly since they pretty much universally have a better attack bonus with their spell attack rolls than their ranged attack rolls. Martials wouldn't be able to cast meaningful damage spells into the ammunition from just their spellcasting archetype spells. And a Magus already has Spellstrike, so they don't need to buy ammunition to give it to them.

If someone disagrees with that, please provide a practical use case for buying and using Spellstrike Ammunition on a regular basis. Or even for buying it for niche use cases.


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Finoan wrote:
If someone disagrees with that, please provide a practical use case for buying and using Spellstrike Ammunition on a regular basis. Or even for buying it for niche use cases.

Magus only has melee spellstrike by default; starlit span is the only subclass that has ranged spellstrike. The ammunition can be used by other magi with their backup ranged weapon.

A champion (or warpriest, or maybe even a monk) could use it with their focus spells, as well. Champion can pick up Fire Ray, right? It's expensive, but it doesn't seem awful aside from the cost. It's not a terrible trick against a flying enemy, in a pinch.


OK. That is a start.

But what is the build details for that? Non-Starlit Span Magus is generally building for melee combat. They are likely going to be in the same category as full spellcasters where their spell attack bonus is better than their ranged attack bonus.

Also noted that this is an 'in a pinch' recommendation, not something that a character is going to be using on anything resembling a regular basis.


I've seen it used with fighters, gunslinger and eldritch trickster rogues.

Since spell-casting archetypes lag behind on their ranks the actual ammunition they use is going to be cheap in comparison to on level ammo, atleast if we ignore the overabudance of on level alchemical ammo a gunslinger can gain from Munitions Crafter.

A third rank spell deals comparable damage to a 11th level consumable ammunition. But you can almost get 4 spellstrike ammo(III) for the price of a single lv11 Greater Bane ammo.

The caveat is that you spend daily resources and more actions when using spellstrike ammo, which makes it more usable to think of spellstrike ammo as a catalyst that lets martials with spellcasting archetypes cast the spells they already have, with their higher attack modifier, while also ignoring MAP, at no real loss of actions as they were likely going to attack either way.

The only reason I can see someone using on-level Spellstrike ammo would be if the caster wants to hit a target thats just simply to far away for a normal cast but within reach of a longbow. And thus ready needs to be used

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