Lack of oracles curses from good sources


Pathfinder First Edition General Discussion


Why are there no oracle curses that seem like they come from a good source. There are several curses that cause the character to have negative if not outright evil urges, but there is nothing like that for positive or good behavior. I do not count the blackened curse because that simply imposes a physical impairment.

Curses, like covetous and legalistic force certain behaviors. Others have direct ties to specific planes or evil creatures. There does not seem to be anything like that for good sources.

The oracle is the perfect class for the reluctant hero, and a curse that forced or at least encouraged good behavior would make that easier there does not seem to be any support for that.

Silver Crusade

Mysterious Stranger wrote:


The oracle is the perfect class for the reluctant hero, and a curse that forced or at least encouraged good behavior would make that easier there does not seem to be any support for that.

Are there any curses that focus on visions or prophecies? Following a lead on those could result in good aligned actions.


Some of the "evil" curses are only evil in flavor-text. Legalistic would apply as well to lawful neutral or lawful good as it does to lawful evil.

But I think the problem is also in the term "curse". You don't usually think of curses as coming from good powers. It probably would have been better if they'd been named "burdens" or something like that.


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Something like the Toxic Avenger's tromatons, that let him sense evil and crime and he must destroy it? Maybe it starts at 30 feet, higher levels improves it to normal 60 feet, and maybe a detected creature can be tracked as though they had scent, etc.

'You have a constant detect evil effect that you cannot suppress.'
Curse: If you detect an evil creature or object, you must destroy or kill it. You can perform other actions while performing the task, such as aiding another or tending or moving an injured party away during a fight with evil creatures, but otherwise ignoring evil causes headaches leading to distraction penalties until they refocus their efforts and must succeed at increasing Will saves every hour with failure causing them to 'black out' and go on a vigilante spree (similar to a GM controlling a lycanthrope).


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Just for fun let’s take an evil one and make it good.

Quote:
Demonic (Horror Realms pg. 14): Your heart is cursed with the pull of the Abyss. You cannot cast spells with the good or lawful descriptors, nor can you summon good or lawful creatures. Good and lawful creatures instinctively distrust you, and you take a –4 penalty on all Diplomacy checks against such creatures. You gain a +2 bonus on all Bluff and Intimidate checks. Diplomacy is not a class skill for you, but Bluff or Intimidate (choose one) is. At 5th level, you gain a +4 bonus to all saving throws against fear effects. At 10th level, you gain immunity to poison. At 15th level, any weapon you wield is treated as chaotic and evil for the purposes of overcoming damage reduction.

Converts to

Quote:
Archonic: Your soul is pulled to higher pursuits. You cannot cast spells with the evil or chaotic descriptors, nor can you summon evil or chaotic creatures. You feel uncomfortable deceiving anyone and take a –4 penalty on all checks to deceive, such as Bluff and Sleight of Hand. You gain a +2 bonus on all Diplomacy and Heal checks. At 5th level, you gain a +4 bonus to all saving throws against poison. At 10th level, you gain immunity to petrification. At 15th level, any weapon you wield is treated as lawful and good for the purposes of overcoming damage reduction.

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