Player Limbo? inhabiting summoned creatures


Rules Questions


how do these two interesting things work together:

Twin Soul (Su)
At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle).

Greater—Summoned Shell (Sp)
Whenever the familiar’s master casts a summon monster spell, if the familiar is within the spell’s range, it can choose to inhabit the body of one creature summoned by the spell. While inhabiting the body, the familiar maintains its own Intelligence, Wisdom, and Charisma scores and its familiar powers, but otherwise gains the statistics and abilities of the summoned creature.

When the spell ends, or the summoned creature’s hit points are reduced to 0, the familiar is expelled without suffering any negative effects.

Crucially, does this allow me to basically become whatever creature i summon?
If not...where do i go?


Expect some table variation, but probably yes. However, it doesn’t seem to be a great combo. You would need to already be inhabiting your familiar, which means your usual body is in really bad condition. And summoning spells are fairly short on average with long cast times. But maybe I’m missing some other info.


Melkiador wrote:
Expect some table variation, but probably yes. However, it doesn’t seem to be a great combo. You would need to already be inhabiting your familiar, which means your usual body is in really bad condition. And summoning spells are fairly short on average with long cast times. But maybe I’m missing some other info.

Most of my combos are bad combos XD I get more excited about fun than power. Though im sure there are some cool things that can be done to really optimize this if thats the goal. It reminds me of old 3.0 shapeshifting, where you gained physical stats and powers and it gives you a new HP pool that has a damage cap, so like if some guy hits you for 500 damage with a fireball, the summons HP acts as a cap, killing it and you pop out unharmed after to do it all again. Niche, fun, whimsical, and right up my alley hehe.

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