Bomber Alchemist Versatile Vials Rules Question


Rules Discussion


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If this has already been answered could someone please send me the link.

For an Alchemist with the Bomber research Field; do all the feats and research field benefits affect the Bomber's Versatile Vials the same way they do Quick Alchemy bombs because they have the Alchemical, Bomb, Infused, and Consumable traits?

Example: could I turn an Acid Versatile Vial into a Megabomb?


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Zulthrack wrote:

If this has already been answered could someone please send me the link.

For an Alchemist with the Bomber research Field; do all the feats and research field benefits affect the Bomber's Versatile Vials the same way they do Quick Alchemy bombs because they have the Alchemical, Bomb, Infused, and Consumable traits?

Example: could I turn an Acid Versatile Vial into a Megabomb?

Additive trait, Player Core 2 pg. 61

Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.

Quick Alchemy, Player Core 2 pg. 59
Quick Vial: You create a versatile vial that can be used only as a bomb or for the versatile vial option from your research field (it can't be used to create a consumable, for example). This item has the infused trait, but it remains potent only until the end of your current turn.

So nothing with the Additive trait works. For example, Mega Bomb has that trait, making it incompatible with quick vials.

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