| Azothath |
| 1 person marked this as a favorite. |
Req: PFS legal, 20 pt Abil buy, 5th Lvl 10500 gp gear. I’m going classic samsaran diviner with Int 17 rather than 18.
Órama tou Méllontos {greek–vision of the future} Wizard Diviner 5
NN sz Medium Humanoid (f) Samsaran (often perceived as Undine) age:24 ht:5’10” wt:136lb. (BMI 19.5 nrml)
Home: Atas Pulu Minata Tian Xia Politic: n/a Worship: Desna, venerate Hei Feng.
Init: +3{act in Supr Rnd}, Sns: low-lgt visn, Prcp: +6
DEFENSE
AC: 19(15), tch 11, fftd 18(14) ( +4[frc] armr, +4 [frc]/(0) shld, +1 Dex, dodg, ntrl).
HP: 27 (5d6) {PFS=6 +4*(4) +5*1{FCB}}.
Saves: Fort +2, Rflx +3, Will +6 +1{of 2} rst to scdry sv, +2 vs[death efcts, neg energy efcts, Fort rmv neg lvl, Con chk stabilize].
OFFENSE
Mov: Speed 30ft, Space: 5ft, Ntrl Rch:5ft
Mle: qtrstaff +2 | -2,-6 (1d6 c20 *2)B {2WpnFgt = -4,-8}
Mle: dagger +2 | thrw +3 ≤30ft|+2 (1d4 +1≤30 c19+ *2)S|P rng:10ft [4]
Rng: mw hvy crssbow GravBow +4 ≤30ft|+3 (2d8 +1≤30 c19+ *2)P rng:120ft
Rng: mw hvy crssbow +4 ≤30ft|+3 (1d10 +1≤30 c19+ *2)P rng:120ft, shoot 1hnd -4 (), reload full-rnd actn.
Ammo: dur cFe & AgWpnBlch [10 ], thistle [10 ] poi bleed 1d6r
SLA (CL 5 K:+1; DC =10 +SplLvl +5(Int) K:+1; Conc +10 K:+1)
Comp Lang:D1 [1]/d, Dthwatch:N1 rng:30’ cone [1]/d, Stablz:C0 rng:45’ [1]/d,
Danc Lgt:K0 Rng:160’ +1 LgtLvl 30ft rad [3]/d.
Arcn Spells Prp’d (¬Ench, ¬Necro, CL 5 K:+1; DC =10 +SplLvl +5(Int) K:+1; Conc +10 K+1)
BO(amulet)[1]:
3rd(2+1): ClairAud/Voy:D3ᔥ, Firball:K3, Haste:T3.
2nd(3+1): Flrry Snoball:K2, Glttrdust:C2, Mir Img:I2, See Invis:D2ᔥ.
1st(5+1): Ear-Prc Scrm⁻¹, Mag Armr:C1, Mag Mssl:K1, Shld:A1, Shk Grsp:K1, Tru Strk:D1ᔥ.
0th(4@will): Acd Splsh:C0 Rng:45’ Rng Tch +4 ≤30’|+3 (1d3 +1≤30’)[acid], Arcn Mark:U0, Det Mag:D0, Mssg:T0 Rng:160’ LoS whisper to/from CL crtrs.
Sch Pwrs: DivnFortn(Sp): std actn tch +2 insgt atk, skl, abil, sv 1r uses [8]/d.
MetaMag: n/a. -1 MM cost(⁻¹).
Skills(rnk 35): Acro +4(3), Apprᶜ +9(1), Bluff +2(1), Clmb, Crftᶜ(alchemy +9(1), calligraphy +9(1)), Diplo +2(1), Dis Dev, Dsgs, Esc Art, Flyᶜ +5(1), Hndl Anml, Heal, Intmd, Knowᶜ(arcn +9(1), dngn +9(1), engr +9(1), geog +9(1), hist +9(1), locl +13(5(HB)/1), natr +9(1), nobl +9(1), plns +9(1), rlgn +9(1)), Lingᶜ +9(1), Prcp +6(5), Pfrm, Profᶜ (Scribe +5(1)), Ride +6/4(3){+2}, Sns Mtv +2(1), SoH, Splcrftᶜ +12(4), Stlth +2(1), Survl, Swim, UMD. Cls Skl(ᶜ), Skl Fcs(ˢ)
Lang: aquan, anc osiriani(HB), auranᒻ, azlanti, common(Tien & Taldan), draconic, ignan, kellid, terran, samsaranᴿ. Ling(ᒻ)
STATISTICS
Abil: [Str 10, Dex 12(+1), Con 10, Int 20(+5), Wis 12(+1), Cha 13] 20pt:[10,12,12,17,10,13]
BAB: +2; CMB +2; CMD 13
Race(samsaran)ᴿ: -2 Con, +2 Int, +2 Wis, Lifebound: +2 racial save[death efcts, neg energy efcts, Fort rmv neg lvl, Con chk stabilize]. Samsaran Magic: Cha≥11 SLA 1/day comp lang:D1, dthwatch:N1, stablz:C0 at Lvl. Sns: Low-light vision. Shards o/t Past(Ex): +2 racl on 2 skills as class skls. Alt Racial: Mystic Past Life(Su): Add 1+SAS similar casting type (Wiz→Witch) spells [Cure 1d8:C1, Bstspk:T2, Cure 2d8:C2, Thrny Entgl:C3, Hllc Smok:C4] to spell list, no SotP.
Wpn & Armr Prfc: club, dagger, lgt & hvy crossbow, quarterstaff.
Cmbt Gear:
SLWS-L: Wand: Vanish:I{SplLvl=}1@{CstrLvl=}1 [30]chg 450 gp. SLWS-R: Wand: Obsc Mist:C1@1 [30] 450 gp. Bndlr[8+8]: Potn: Cure Lgt Wnd:C1@1 50 gp. Alch: Flsk alch fire [4] 80 gp. Alch: Vial antitoxin 50 gp. Alch: Vial twitch tonic 45 gp. Alch: Vial antiplague 50 gp. Alch: Vial smelling salts 25 gp. Flask holywater(HW) [2] 50 gp. Wand: Infrnl Heal:C1@1 [30] 450 gp. Scr: Grav Bow:T1@1 [4] 100 gp. Scr: Endr Ele:A1@1 [2] 50 gp. = 1850gp.
Worn Equip:
quarterstaff smpl dbl wpn +0|-4,-8 (1d6 c20 *2)B, Hrd:5 HP:10 4lb 0gp. (4) dagger smpl lgt/thrw wpn (1d4 c19+ *2)P|S Rng:10ft Hrd:10 HP:2 4*1 lb 4*2 gp. mw hvy crossbow smpl 2hnd rngd wpn +1 (1d10 c19+ *2)P Rng:120ft Hrd:5 HP:5 12lb load 1 bolt 2hnd Full actn pvk AoO 350gp. Ammo: durable cold iron(cFe) & silver(Ag) WpnBlch [10] 20+5 gp. thistle [10] poi bleed 1d6r 10 gp. armr n/a. (2) Bandolier(Bdlr) pkt[8] 2*0.5 gp. (2) Spring-loaded wrist sheath(SLWS) 2*5 gp. Belt pouch. Signal whistle 0.8 gp. Advtr outfit 0 gp. Aegis of recoveryᶿ [neck] Paid 750 gp of 1500 +2 rst cont saves, at HP:0 (2d8+3)heal & destroyed. Cloak of resistance +1 [shldr] 1000 gp. Headband of Int +2 [hdbnd] Lang: anc. Osirani 4000 gp. Ag Holy Symbol {Desna} 25 gp. = 6179.8 gp
Stowed Equip:
BP: wiz kit (backpack(BP), bedroll, {belt pouch above}, flint and steel, ink & inkpen, iron pot, mess kit, soap 1/2lb, torches [10], trail rations [5]d, waterskin 4lb) 21lb 21 gp. 50’ silk rope HP:4 5lb 10 gp. canteen (2)4lb 2*2 gp. sack stows 60lb 2*0.5lb 2*0.5gp. = 36gp.
Arcn Spls: Spellbook #1 (see below) 2070 gp.
Gree adv horse war trained 300gp trick(atk, come, defend, down, guard, heel), Military saddle +2 crcm stay in saddle, uncons 75% stay in saddle wt:30lb 20gp. bit & bridle wt:1lb 2gp. Saddlebags(SB) weatherproof 20# stowage 8lb 4gp. Sack: horse feed [6] wt:60lb 0.6gp. = 326.6 gp
cash: 10500 -1850 -6179.8 -36 -2070 -326.6 = 37.6gp
Traits:
• T1: Mag Lineage(Mag) Dragon’s Breath:K4, with MMag ≥+1 SplLvl treat spl as 1 lvl lower for MMag cost.
• T2: W SplHunter(Rgnl=Minata): Ear-prc Scrm:K1 SplLvl≤3 w MetaMag uses 1 lvl lower slot.
Feats & Levels:
• F1: Point-blank Shot: Rng wpns +1(+1) ≤30ft.
• Lvl1: Wizard-Diviner(Wiz-Dvnr) 1: Arcane Spells(Int) prep’d splcstr from Rd Mag:D1 & spellbook/penned/scribed spells (incl orisons/cantrips). Spellbook: Gain spellbook with penned(learned/known, scribed) (non-opposed) cantrips, (3 +INT) First SplLvl spells then 2 each Wiz thereafter (see Magic). Spell Preparation: takes 1hr or proportional amount to fill empty slot (see Magic). BondObj(Sp)/Fmlr(Ex): choose[amulet, ring, staff, wand, weapon] and while worn[MIBS]/held cast any one (non-opposed, non-MetaMag) spellbook spl/d, without Conc (20 +SplLvl) to cast. May add magical abilities as if having appropriate magic item crafting feat at half price to mw Bond Obj{item’s material requirements are ignored}. BondObj restores to full HPs with daily spell prep. Replace (item & mw cost +200*Wiz)gp or existing magic item on day 7(if lost/destroyed) taking 8hr. ArcnSchl(opt, else U): at initial level choose school Divination and opposed schls Ench, Necro gaining school abilities. Opps’d schools req 2 SplSlots and -4 Skl when crafting magic item. Lang opt: draconic. Scribe Scroll or {PFS}SplFcs(tbd) feat. HD:d6, SplRnk:2+INT.
Diviner: Forwrnd(Su): Act in Supr rnd. +(Wiz/2) INIT, @Wiz20 roll “20”. DivnFortn(Sp): std actn tch +[Wiz/2] insgt atk, skl, abil, sv 1r uses [3+INT]/d. ScryAdpt(Su)@8: aware when observed via magic(clairaud, scry, etc), With scrying(mir sgt:D3, scrying:D4, remote view:4, sym scry:D5 ) gain 1 step more familiar, very familiar gets -10.
• Lvl1 WizBF: SplFcs(K) feat K:+1 DC.
• Lvl2: Wiz-Dvnr 2.
• F3: Precise Shot: Rng & Thrwn wpns no atk cmbt cover {-4 pnlty}.
• Lvl3: Wiz-Dvnr 3.
• Abil4: Int +1 (20).
• Lvl4: Wiz-Dvnr 4.
• F5: Varisian Tattoo(K) +1 CL & SLA danc lgts:K0@Lvl 3/d.
• Lvl5: Wiz-Dvnr 5.
• Spellbook #1 (123/200)pg 0(15)gp, note: free(⁰) from level gains. School Spell(ᔥ). Assume finds half at std price.
Thrd(9+2⁰ ): Mag Cir vs E:A3, Pllt Blst:C3, Arcn Sgt:D3, ClairAud/Voy:D3, Bttr Blst:K[frc]3, Firball:K3, Lgtnbolt:K3, Blink:T3, Fly:T3, Haste:T3, Grtr Mag Wpn:T3, Thrny Entgl:C3. $1215(=4*90 +5*135).
Scnd(15+4⁰ ): Rst Enrg:A2, Creat Pit:C2, Glttrdust:C2, Web:C2, Loc Obj:D2, See Invis:D2, Flrry Snoball:K2, Plfr Hnd:K2, Scorch R:K2, Blur:I2, Invis:I2, Mir Img:I2, Twlgt Hz:I2, Air Step:T2, Alter Self:T2, B Con:T2, C Dex:T2, Drkvis:T2, Spdr Clmb:T2. Bstspk:T2, Cure 2d8:C2. $900(=7*40 +8*60).
First(22+9⁰ ): Prot E:A1, Shld:A[frc]1, Abund Ammo:C1, Infrnl Heal:C1, Mag Armr:C1, Obsc Mist:C1, Unsn Srvnt:C1, Comp Lang:D1, Cult Adpt:D1, Hgtn Aware:D1, Sure Cast:D1, Techno:D1, True Strk:D1, Hypno:E1, Ear-prc Scrm:K1, Mag Mssl:K1, Shk Grsp:K1, Snoball:K1, Ill Calm:I1, Vansh:I1, Ventrilo:I1, Break:T1, Coin Shot:T1, Exp Rtrt:T1, Grav Bow:T1, Hide Wpn:T1, Lbrtn Cmmd:T1, Long Arm:T1, Rdc Per:T1, Tch o/t Sea:T1. Cure 1d8:C1. $330(=11*10 +11*15).
Zero(21⁰): Rst:A0, Acd Splsh:C0, Det Mag:D0, Det Poi:D0, Grsp:D0, Rd Mag:D0, Danc Lgt:K0, Flare:K0, Lgt:K0, R Frst:K0, Spark:K0, Ghst Snd:I0, Hnt Aspct:I0, Vac Vssl:I0, Mag Hnd:T0, Mend:T0, Mssg:T0, Opn/Cls:T0, Scrv Chant:T0, Arcn Mrk:U0, Prstdg:U0. $0(=0*5). = Paid 2070 gp of 2165.
===== end 5th =====
Background: Fortunately her parents were both elemental casters in Atas Pulu of northern Minata (southeastern Tian Xia) who worked with the local wayangs. They investigated and studied Mount Shiboti and the waters of Shibobekas as the isles move about. Órama was always around elder scholars and teachers in a rarified atmosphere and somewhat forced to bring practicality to the table. She gained insight into magic, the alchemical elements, and how to use them proficiently from many mentors. She was acting as a young scribe for the scholars on a mountainside exploration when she met a fascinating old man of the mountain. After some chatting she showed him how to fold cranes and shared her rice balls with him. When he got up to leave he patted her on the head and she fell asleep. She awoke and returned to came with a blue hand on her scalp. A few nights later she transitioned to a samsaran and became the talk of the camp. Her parents explained they felt the elder mountain Junushigami kami brought about her change. At 16 she had the equivalent of a college education, scribe experience, and a full spellbook.
As an adult she started traveling as a trusted scribe and book-keeper on trading ships. Absalom was far away but they paid extra on trips to foreign lands. Quidra was her first foreign port. After a year and a half in the employ of the sun worshipers she found the Society in Absalom, the city at the center of the World. She applied in the local desert lodge but for some reason they advised she come here. She’s been working in the area and keeping here adventures and options open. She’d like to open a small establishment to sell her small magics or spoils from adventuring. She still wants some fine things from Minata but that will cost real gold, like a beautiful silk robe, aesthetic training with monks in their temple, or an antique divining implement with an authoritative provenance. She’s only seen the harrow deck used by old varisian gypsies but acknowledges that sometimes they exude a twisting power.
by Azothath
| Azothath |
"camp with a blue hand print"... lol
Azothath: multiclass(villain?) Monk-Black Asp 2, Wizard-Enchanter-Manipulator 3 and 9
Azothath's other builds wizards, multiclass wizards, bards, cleric-paladin, fighter, mount(horses suggestion). Some of the comments are rather humorous.
| Azothath |
Nice stat block!
it's simply 1 point off specialized {when you go for an "18" at the cost of other scores} to accomodate Con -2 and a little Dex & Cha for AC/ranged atks and social skills/SLA. It is a 'focused' build. I use a point buy calculator.
With samsaran & Mythic Past Lives it is 'best' to start with a "20" in your spellcasting ability score(SAS) but I gave up a poached spell to be a more centric build. Thus the 'classic build' at the opening.
You can certainly alter it to a specialized build (choosing your score to lower). The rest stays the same with adjustments to the numbers and another witch spell for your spell list.