| Ravingdork |
I want to make a minotaur who can carry around his own cannon and blow stuff up with style.
Here's what I've built in Pathbuilder so far.
I'm seeking advice on optimizing the character. I like where the flavor is at, but the damage is so low and the action costs so high that I fear it will underperform compared to almost anything else in a theoretical party. Help me find ways to shore it up or, failing that, to make it even cooler.
Currently, he has an axe and his light mortar for conventional attacks. When he has time to set it up though, he, his construct companion, and his fellow party members can setup his true cannon (with surrounding snares) for staged encounters (such as ambushes or sieges on fortifications).
Any help further developing the character would be greatly appreciated.
| TheFinish |
If you want to stick with having a construct companion, I'd probably get rid of Concentrated Fire for Advanced Construct Companion and use the 8th feat on Incredible Construct Companion.
Concentrated Fire sadly just...doesn't scale, at all, and the mortar's AoE is small enough that pinging a single target when needed is just very easy. So getting more bang for your buck from your construct companion is a much better deal.
If you want to deal more damage though the path is clear: Megavolt at either 6th or 8th, then Gigavolt at 12th. Nothing else Inventor can do even comes close, especially since Explode is dead weight on a Mortar Inventor.
Seriously Paizo, why o why can't we just use Explode like a special mortar round?!
As for carrying around a cannon, that's going to be cute more than useful in 99% of adventuring situations. And personally, I don't like them because they don't scale all that well. But if your party's into it, more power to you.