| Hendelbolaf |
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No, if there is no racial requirement, then anyone caster who has it on their list can cast it. For example, Paragon Surge has a requirement listed as Half-Elf so the caster must be a Half-Elf to cast it. There are ways around that like the Racial Heritage feat and such.
Ironbeard, however, can be cast as a 1st level spell by any Cleric, Paladin, Ranger, Magus, or Antipaladin.
| Tholomyes |
At least in my games, I'd allow it, but usually only with a good reason. This reason can be in character or out of character, but it has to be a good reason beyond the mechanics of the spell. For example, I had a sorcerer once, who wanted to take Web Bolt, while not being a Drow. However, his character concept was basically that he wanted to have a spider-themed character, so I went with it.
LazarX
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At least in my games, I'd allow it, but usually only with a good reason. This reason can be in character or out of character, but it has to be a good reason beyond the mechanics of the spell. For example, I had a sorcerer once, who wanted to take Web Bolt, while not being a Drow. However, his character concept was basically that he wanted to have a spider-themed character, so I went with it.
That's in the "Talk To Your GM" category noted above. :)
Captain Zoom
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Just checking, they can only be cast by that race, right? So it lists Ironbeard under Paladin spells, but does that only apply to Dwarven Paladins?
I don't see any universal rule for PFS on this topic.
For PFS, you have to check the additional resources. In many cases, racial spells are only available to members of that race. Ironbeard, for example, appears in the ARG and the additional resources notes for that book specifically say that racial spells are only available to members of that race, so only Dwarves can take that spell in PFS.
On the other hand, as an example, the Humans of Golarion sourcebook's additional resources notes simply say that all spells on page 28-29 are legal for PFS. There is no restrictive note, so anyone can use those spells.
For home play, everything is always subject to GM approval, but the various books "generally" don't prohibit characters of other races from learning the spells. The text in the books vary from near exclusivity to being very non-exclusive.