
thorin001 |

I am asking my GM for a custom feat for a multi-classed character to increase the effective level of some powers. I wanted to check what seems reasonable to the people here.
The inspiration for the feat is feats like boon companion, shaping focus, accomplished sneak attack and monasic legacy. All of these feats increase the effective class level of a specific ability with a maximum of the character's hit dice.
I want to increase the level of my cleric domain(s). The real question is, is the entire domain increased by the feat or just 1 power within the domain?

Azothath |
have you tried magical knack trait? You can get that using Extra traits feat but you have to watch the trait types.
then there are some magic items that increasd level for bloodline abilities.
search 'channel' on aon

I grok do u |
Wizard school and domain powers have been very much left out of advancing. Strongest feat would probably either mimic monastic legacy and add 1/2 levels to effective cleric level or divine expression to allow a similar divine caster class's levels to stack. Alternatively could be an X/day activation feat that allows a character to treat their character level for some limited time (the lesser of WIS mod rounds or normal duration, for example) as their cleric level for purposes of a single domain power. Possibly allowing for the feat to be taken additional times for additional domain or additional uses per day. Based on other domain-sharing classes, any feat should NOT provide access to domain spells or the additional spell slots.
Couple of lists for multiclass aids I have, not exhaustive, nor linked, sorry.
Boon companion - +4 animal companion/familiar
Phantom Ally - +4 levels phantom (spiritualist)
Monastic legacy - + 1/2 non-monk levels for unarmed strike
Divine expression - + oracle/cleric levels for bardic performance
Channeling scourge - Inquisitor levels count as cleric levels for channel damage
Shaping focus - +4 levels druid for wild shape (to max of character level)
Huntmaster (human) - limited +1 level animal companion abilities
Magical enigma (story feat) - +1 level or +2 mental score for certain class abilities (can choose only one, and must already have it)
Extra rage/talent/revelation/etc - boost number of uses or gain additional feat-like abilities
Multitalented mastery (half-elf) - treat all classes as favored class
Eclectic (human) - choose 2nd favored class
Rod of Beguiling: +5 levels some bard performances
Monk Robes: +5 levels monk for unarmed strike damage and AC
Bane baldric: +5 levels Inquisitor bane feature
Sash of war champion: +4 levels bravery and armor training
Band of Stalwart Warrior: +4 levels bravery
Animal Totem Tattoo: +5 levels druid shaman totem transformation
Necklace of Ki Serenity: +4 level for ki pool size and abilities
Druid vestment: +1 use of wild shape
Robe of Arcane Heritage: +4 levels for bloodline powers and abilities
Vestments of War: +1 use channel energy or +2 uses lay on hands or fervor
Vambraces of the Tactician: +2 levels cavalier challenge
Amulet of Spirits: +2 for matching mystery or spirit powers
Gloves of dueling: +2 weapon training
Bracers of the Merciful Knight: +4 levels paladin lay on hands
Merciful Vambraces: add an unselected mercy 1/day to lay on hands
Bracelet of Mercy: the wearer has the lay on hands class feature, she can use it one additional time per day and is always treated as if she has the diseased mercy. If the wearer already has that mercy, her effective caster level for removing diseases increases by +4.
Dervish sikke: +5 levels bard for bardic knowledge, +1 bonus to inspire competence and courage, can take 10 on perform checks
Headband of Deathless Devotion: +2 levels of samurai for resolve
Headband of Havoc: +4 levels for rage power (chosen at start of each rage)
Tea of Transference (ki power multi-class): spend 1 ki point to gain some other point pool (grit, rage rounds, arcane point, etc)

Derklord |

I want to increase the level of my cleric domain(s). The real question is, is the entire domain increased by the feat or just 1 power within the domain?
I think +4 levels (≤HD) but only for domain powers (qualifying and effects), not domain spells, would be reasonable.
Affecting domain spells would give spells at higher level than the part-Cleric has spell slots, so they must be excluded.