
The Total Package |
Hi All, we are nearing campaign completion and have just unlocked level 10 spells. I am playing a Bard and was hoping to get some advice on what spells to use with Freeze Time. I also have trick magic item so any scrolls of any tradition work as I am atleast trained in all of them. Our party is composed of a druid, a sword and board fighter, a ligneous barbarian and myself a Bard.

yellowpete |
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Walls and Buffs, basically. Prismatic Wall/Sphere, Wall of Force, Illusory Objects for more walls, and anything you want to have on yourself like Truesight, Invisibility etc.
Another fun one to use with it is just more Freeze Time (like, on scrolls). You get two extra turns per extra cast. Can never have enough time.

yellowpete |
Stoneskin (now called Mountain Resilience since remaster) isn't occult, so you can't cast it as a bard unless you have access to another list through an archetype. But if you have access, sure. You can also consider Flicker as an alternative option that's already on your list. The resistance is very comparable (arguably better) and it also gives you an easy way to get out of grapples.
Heightened Haste won't be different from normal Haste, as you are the only person you can cast it on (can't affect anybody else during the time freeze). True Target also targets other people and thus doesn't work.

Castilliano |

As said before, walls & (self-)buffs/healing, maybe reposition yourself safely, especially in areas where teleportation effects don't work. Add other environmental changes too like clouds or illusions, so others find themselves in an altered venue with layers to sift through.
I like Walls of Force because they're invisible and nobody sees you cast it. Enemies will lose actions, maybe even spells, hitting those (possibly with blowback on themselves if you're lucky). Coordinate with your fellow PCs beforehand, perhaps with code words. Which I suppose goes for the whole plan, maybe ask your table what they'd like you to see on the battlefield. (Beforehand of course. Most GMs wouldn't allow that depth of metagaming via table talk.) For example, y'all might find ways to acquire Greater Darkvision or other ways to handle lack of vision, and then you drop several Heightened Darkness spells on a tough battle (where you've determined enemies can't handle it, maybe w/ Recall Knowledge).
It's a spell of utility, trickery, maybe even recovery, rather than simple free turns...otherwise enemy casters would use it to destroy the party before they even go.
(Funnily enough, in a horrible misinterpretation of the spell, a DnD 2.0 module had a prologue where that happened; the warrior-lich crushed the throats of a party of famous NPCs...who also never would have NOT scouted w/ summoned creatures, allies, & divinations. Big dumbness, though a noteworthy module otherwise.)