Oli Ironbar
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Hi all!
I am repeatedly failing my save against Decision Paralysis so I'm looking to crowd source as many combinations as I can for the following party comp and the abilities that follow!
Warpriest
Paladin (with Unsanctioned Knowledge)
Ranger (No AnC)
Oracle (Battle)
I'm playing the Oracle and (mainly) for utility spells the GM has greenlit Dreamed Secrets to open Wizard arcane spells as an option, but there are two catches.
First, at lvl 10 I will have access to Lesser Spellcasting Contract which will allow 1st and 2nd level spells to be shared with the party indefinitely, as if with Imbue with Spell Ability, without the school/tradition limitations. (We have reworded it to allow spontaneous casters to use it.)
Second, by lvl 10 I will have Echoing Spell on Channel the Gift at only a +1 spell level, so each 4th level slot (or higher) can be split into two sharable castings of 3rd level or lower spells, with the limitation that the 'free' spell cast after Channel the Gift has to have a casting time of one full round or shorter.
It is a resource light campaign, so my first thoughts are to pump our gear with Magic Vestment and Greater Magic Weapon (either off Dreamed Secret or Paladin 3), then see if the Paladin will choose Good Hope for 3rd level Unsanctioned Knowledge as a prebuff.
For Lesser Spellcasting Contract I have very few ideas of what to suggest other than Shield and a pocketful of pearls of power.
Thanks in advance and if you have ideas on the party build itself, that's great, just throw in some spell combos with that as well!
| Azothath |
Party looks like a good martial mix.
I don't think Lesser Spellcasting Contract works in the details as you believe but your GM may have handwaived some details, IDK. Moding it for spontaneous casters is fine but won't affect the dedicated spell slots.
A lot of my wizard character write-ups have clear pointers as to what spells to take. Review memorized spells and purchased Wands. Azothath: Clr-VPrst 1, Wiz 4 is the first.