
Ravingdork |
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Our party is about to take on a bunch of fey and have been warned to bring cold iron weapons in advance. Unfortunately, the party's two heaviest hitters, an awakened animal rogue and beastkin human animal totem barbarian, rely heavily on their natural attacks.
Are there any options in the game (items, spells, etc.) that might allow these two characters to treat their natural attacks as cold iron?

Finoan |
3 people marked this as a favorite. |

What it means is that your party may need to change up their tactics.
Your primary melee hitters may be taking a more defensive and crowd control role while your other characters take the lead in damage dealing.
Though even without triggering weakness, a Barbarian and a Rogue are still going to be doing their normal damage amounts.