Cold Iron Natural Attacks


Advice


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Our party is about to take on a bunch of fey and have been warned to bring cold iron weapons in advance. Unfortunately, the party's two heaviest hitters, an awakened animal rogue and beastkin human animal totem barbarian, rely heavily on their natural attacks.

Are there any options in the game (items, spells, etc.) that might allow these two characters to treat their natural attacks as cold iron?


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Time to transfer those handwrap runes for a while.

(Talos and Changeling versatile heritage feats are the only ways I know to put cold iron on a natural attack.)

Grand Archive

Your only avenue may be to convince your GM to allow cold iron blanche to work on unarmed attacks.


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What it means is that your party may need to change up their tactics.

Your primary melee hitters may be taking a more defensive and crowd control role while your other characters take the lead in damage dealing.

Though even without triggering weakness, a Barbarian and a Rogue are still going to be doing their normal damage amounts.


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Xenocrat wrote:

Time to transfer those handwrap runes for a while.

(Talos and Changeling versatile heritage feats are the only ways I know to put cold iron on a natural attack.)

Oread as well.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There's also the monk class feature that does it, but that can't be grabbed via archetype.

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