Azothath's Homebrew: Nitwitting Allies:E2 spell


Homebrew and House Rules


Nitwitting Allies (Ntwtg Alys)
Source: Azothath's Homebrew
School: enchantment(E)(charm)[mnd-afct]; Level: bard 2, mesmerist 2, psychic 2.
Casting Time: std actn
Components: V, S
Range: close (25 +5*[CstrLvl/2])ft
Target(s): up to [CstrLvl/3] living creatures
Duration: up to CstrLvl(maximum 10) rounds or until attacked by you
Saving Throw: Will negates; SR: yes
Description
The befuddled targets have difficulty telling friend from foe for flanking and attacks of opportunity. Targets that fail their save (subjects) consider you their ally for flanking, you do not provoke attacks of opportunity from them, and they gain a -1 morale penalty to attack you. The attitude and offense of the subjects are not otherwise affected (they do not attack their former allies, may aid another for their former allies). If the caster makes a hostile attack (see invisibility) against a subject of this spell, then the spell ends for all subjects.

reference spells;
Unwitting Ally:E0
Illusion of Calm:I1
Invisibility:I2
a 4th level version would clear up that duration limit and ending for all subjects ;^)


see also (spell, magic item, weapon, special material, feat, monster, purchased mount, etc) along with several builds in the Advice forum (wizards & archetypes, wizard multiclass, bards, clerics)...
Azothath's Homebrew - spell: Discorporation:C0
Azothath's Homebrew - spell: Abate Affliction:A1 or C1
Azothath's Homebrew - spell: Celestial Healing:C1{rework}
Azothath's Homebrew - spell: Comport Message:D2
Azothath's Homebrew - spell: Twilight Knife:K2{rework}
Azothath's Homebrew - spell: Lsr Shadow Walk:I4

Azothath's Homebrew - rules: Purchasing better horses, 2015


as I was being conservative it would be nice to add this to cleric 2 (holy symbol), charm 2, madness 2, inquisitor 2 (holy symbol), magus 2 M(cobweb), warpriest 2 (holy symbol or M(cobweb)), wizard 2 M(cobweb), etc... it wasn't in the zeroth spell...

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