Melee Sniper Build


General Discussion

Wayfinders

Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

So who wants a melee sniper for SF2? It’s a really simple recipe. Take one dragonkin ancestry, one dragonkin heritage, two ancestry feats (third one optional), and stir. For added shenanigans, mix in one or two augments, some magic, and an ancestry feature. Bake at 425°F (220°C) for nine levels. Let sit for up to eight more levels, then serve to your DM. Preferably with some aspirin, because this is nuts and they may need some to deal with the headache.

Right, so, to break it down. Dragonkin have an innate 20ft fly speed.

Their heritage Stormrider Dragonkin increases their fly speed by 5 feet. Up to 25ft fly speed, and we’re still creating the character.

(Optional) Their level 1 ancestry feat Touch the Sky removes rough terrain penalties for moving vertically while flying.

At level 3, don’t bother to pick up the general feat Fleet for a 5ft increase to speed. This feat apparently only affects your land speed, and so will not increase your fly speed here.

At level 5, pick up the Aerial Dash ancestry feat. This one, for 2 actions, allows you to fly 3 times. Or 4 times, if you have the Stormrider Dragon heritage. Right at this moment, for 2 actions, you are now able to fly 100ft. Pretty good. It gets better.

At level 9, pick up the Aerial Master ancestry feat. This will increase their fly speed by 10 feet. Now, this is a separate effect from the heritage. Neither of these are bonuses, they’re just flat increases, and neither specifies that they can’t stack. Now your fly speed is 35ft, and you can move 140ft in two actions. But wait! There’s more.

If you get the level 12 augment Superior Ultralight Wings, they give you a base 60ft fly speed as long as you are not encumbered and not wearing more than light armor. So that’s a new base of 60ft. The heritage says to increase your fly speed by 5 feet. Aerial Mastery says to increase it by 10ft. So now you have a 75ft fly speed, as long as you’re not encumbered. Which means you can now fly 300ft in 2 actions. Not done yet though, this isn’t even its final form.

At level 17, you can get the Apex augmentation Hyper-Agility Enabler. Amongst other things, it has an activated ability that, for 1 hour, will increase your land speed by 20ft. Which also, as it specifies, applies to your Burrow, Swim, and Fly speeds. So now you’re rocking a 95ft fly speed, and are able to fly 380ft in two actions. And you still have an action leftover to swing that doshko!

If you know a divine or occult caster, they can also cast Motivating Ringtone on you to get you to a full 100ft fly speed. 400ft in two actions!

It’s here I would like to point out, just for context, that the best sniper rifle in the game at the moment only has a 120ft range increment.

Finally, you can absolutely turn this into a taxi service. Dragonkin are large, and just by RAW, can be ridden by small or smaller PCs. This does not impose the encumbered condition, you just lose an action to make sure your passenger is stable. Which means that you can still fly absurd distances, all while carrying a passenger. If you bond to a medium creature and take the Bondbearer ancestry feat, you can also carry them. So then, for two actions, you and a party member can appear anywhere a sniper would be and snipe them back. In melee.


Fun thing is the dragonkin also have ancestry feats available to improve how good of a mount you can be to a team mate. Dragonkin really hits the I want to be a big dragon person well. You want to swoop around with your little buddy and dragon it up you sure can.

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