so grenade spell


Technomancer Class Discussion


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should be obvious for anyone reading it that jailbreak of grenade spell are insane

there are 0 percent chance it survive at official release

since it work with any spell does that means smoke grenade can deliver 2 action heal in aoe

it can turn any single target spell into aoe

like apply aoe slow at level 8 instead of 13

the possible application are endless

if holy water count as grenade in sf2e use grenade spell with holy cascade would be fun too

Wayfinders

I'm guessing you meant 1 action heal, the 2 action heal already has a 30 range so using it in a grenade would likely shorten the area of effect. Although I do like the idea of a healing smoke grenade, so you can provide cover for the person you are healing at the same time.

What I'm curious about is how a touch spell like the 1 action heal would work in an area of effect against an opponent. Normally, If the target is a willing living creature, it would be healed. If used with a smoke grenade, there's no saving throw for the grenade, so the heal would be if willing, but if you used a shock grenade, if the opponent rolls a saving throw against the damage, then they are not willingly accepting the effects of the grenade.

Aoe slow at level 8 instead of 13, but at the cost of having to be already overclocked, need a free action available, and use a consumable grenade. One problem I see is using low-level gerandes for high-level spells to save credits on consumables. So maybe the grenade should be of the same or higher level than the spell used.

SF1e already has holy water grenades, I imagine SF2e would too.
Holy Water Grenade .

Grenade spell sounds really fun, I hope it survives with as few changes as possible, but there is likely some crazy combination that needs to be considered.


Driftbourne wrote:

I'm guessing you meant 1 action heal, the 2 action heal already has a 30 range so using it in a grenade would likely shorten the area of effect. Although I do like the idea of a healing smoke grenade, so you can provide cover for the person you are healing at the same time.

Except that a 2 action heal does more healing and only affects one target, so using it with Grenade Spell would let you deal the full healing in an AoE.


The jailbreak might need to be broken to deal with the fact the base effect is mainly a self-debuff, so you're spending a whole class feat specifically on just a jailbreak that you wont be able to use very often.

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