What happens if you lose your makeshift staff (staff nexus)?


Rules Discussion


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

There don't appear to be rules for replacing one. What does one do when forced to abandon it; what options are available for replacing it? Or are you just forever out your class ability until you can recover your staff?

[Staff Nexus]


Ravingdork wrote:
Or are you just forever out your class ability until you can recover your staff?

Yes. That.

One of the many reasons why a Familiar is better than trusting inanimate objects.


There are no rules for replacing it because you're not expected to get into a situation where you would need to replacement.

Just generally speaking there's not supposed to be any cases of "[blank] happened, and now I don't get to use my character's features." which is why even the closest the game gets to that is nebulously defined (committing anathema can result in loss of powers "eventually") and the next closest is pretty much just retraining (animal companion died, so get a new one).

There's no reason for a GM to believe anything other than that should a makeshift staff go missing it simply be replaced by a new makeshift staff (if not already crafted into a specific staff) immediately upon "I go grab a stick". And if it has already been crafted into a specific staff, then we're just in the same territory as any other case of an item some character is relying upon being taken away; don't do that without having already made your plan for how to give it or a suitable replacement back.


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I think the writers didn't think you would lose it.

I think it would be reasonable that it would take a week of downtime to make a new one, putting spells in a new stick or broom, like how 'reviving' a wizard familiar takes a week as you retrain the feat.


I'd personally call it a day's worth of downtime, myself. I can't find a specific rules interaction for it, but one of the wizard's other primary item class features, their Arcane Bond, can be re-chosen each day, and, if we're assuming that the makeshift staff is an item that can be lost as opposed to a class feature that is part of you, then I also think the day's worth of time to Craft a new one seems reasonable.

Admittedly, then you get into territory of having to outline how many makeshift staves the player can make or others can use, but that seems like a pretty easy conversation to have at table.


It is implied the staff itself is mostly irrelevant for Staff Nexus and the wizard can prepare any staff with the Staff Nexus knowledge.

Quote:
You've formed such a connection with a makeshift staff you built, and you are ready to infuse any staff you encounter with greater power.


I would also say a 1-2 days of downtime, The same as it would take to craft a new staff. Mostly because afer having turned it into something else its both downtime + monetary cost to replace it.

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