Front Toward Enemy: A Guide to the PF2e Gunslinger [Remaster]


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Pathfinder Rulebook Subscriber

I've updated my gunslinger guide.

Front Toward Enemy: A Guide to the PF2e Gunslinger [Remaster]


One thing to note about Alchemical Munitions: Unactivated Alchemical Ammunition works like a regular bullet. If you're making ~20 alchemical ammunition a day, you might as well always load one, and then it's just a matter of deciding if it's worth the action.

Also, the Sniping Duo's exploit opening changed from a -2 circumstance penalty to a +2 Circumstance Bonus, which is a huge buff to the feat.


Pathfinder Rulebook Subscriber
Squark wrote:

One thing to note about Alchemical Munitions: Unactivated Alchemical Ammunition works like a regular bullet. If you're making ~20 alchemical ammunition a day, you might as well always load one, and then it's just a matter of deciding if it's worth the action.

Also, the Sniping Duo's exploit opening changed from a -2 circumstance penalty to a +2 Circumstance Bonus, which is a huge buff to the feat.

I've added some language on Munitions Machinist reflecting ammunition activation (or lack thereof) and fixed the Exploit Opening change. Thanks!


Should the rating for training in Crafting change if you take the Munitions Crafter feat and further associated ones? I like being able to craft higher level alchemical items to get the best use out of Munitions crafter.


Pathfinder Rulebook Subscriber
Mythraine wrote:
Should the rating for training in Crafting change if you take the Munitions Crafter feat and further associated ones? I like being able to craft higher level alchemical items to get the best use out of Munitions crafter.

There are only a few real uses for the crafting skill. Reverse engineered formula access outside of settlements, which is an extremely rare need since you only ever have to buy a formula once, is one. Adjacent, the ability to use downtime to craft alchemical items outside of settlements, which is situational at best since you get automatic bomb and ammo production with Munitions Machinist. Other than that, the odd identification / Recall Knowledge roll is about the extent of it, which is why Spellshots can put crafting to use a bit better.

Grand Lodge

I just wanted to say thank you for the guide. It was a go-to for me pre-Remaster, so revising it is really appreciated.


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Rhapsodic College Dropout wrote:
I just wanted to say thank you for the guide. It was a go-to for me pre-Remaster, so revising it is really appreciated.

Thank you so much for the kind words! This was a hard guide to write, so I'm very glad to hear it's done you some good.

Dark Archive

Some additional suggestions for the achetypes section:

- Anything that will grant domain spells (the better ones being cleric or rivetune emmissary with a dragon traited familiar) to net you the new dragon domain initial focus spell. Especially as a goblin with burn-it that stacks (and it applies to your melee and ranged strikes) makes for a good first round and followup (i.e., 2 actions cast and 1 acrion to shoot, next round you special reload/stride and triggerbrand salvo/stab and blast). That spell adds +1 dmg/spell rank as a focus spell to your weapon strikes and burn-it can stack for another +1 to +5 damage. I would say switch hitting triggerbrand explosive dog slicing goblins are going to be a bitbof a new meta. Rivetune emissary also adds a great out of combat focus spell to add a +1 to +3 status bonus to various skills.

- Alchemist can net you quick silver mutagen for a +1 item bonus above the typical potency runes bonus. At L5 you can put it into a shifting spider collar to activate it as a free action at the start of combat.

- Exemplar can net you starshot or the crown that gives a +1 status bonus to hit. Just put the caveat that many gms think it's OP, so YMMV.

- Marshal stances are assuranceable post remaster as long as you boost the skill to master at L7 and L15. That mitigate any need to invest into charisma to make the checks. Personally the inspiring stance is better unless you have party members adding +x status bonuses to hit.

- The new fireworks technician can also add refreshing alchemical items like an alchemist. That will apply to munitions crafter items giving you a big pool of bombs. Itnis a bitnof a dead archetype after that though so not great if you wanted to use another archetype.


Pathfinder Rulebook Subscriber

Blammit, Did you Know that most of what you named your guide is stamped on Claymore mines, "Point Front Towards Enemy"

Blammit Do you think Pazio should put in print how firearms are loaded?
Right now they are loaded in a form of breach loading for most firearms ecept blunderbuses which are muzzle loaded? I found this out from one of the writers in a post where I asked one of the content creators.

After writing you fvery good guide. Do you think there needs to be any thing new added or changed. I am waiting for the content from Arcadia to be added that Luis Loza has hinted at.

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