| SuperBidi |
| 2 people marked this as a favorite. |
Paizo announced the Commoner class as an April's fool and... I found the idea interesting. Here's my take on a balanced and interesting Commoner class. Have fun reading it and don't hesitate to comment.
PS: As I'm not a native English speaker, there are certainly a fair amount of mistakes and weird formulations. Don't hesitate to correct me.
| Castilliano |
Decades ago in a Paizo magazine, I believe also on April Fool's, there was a "drawbacks for commoners" (or whatever that mechanic was where you get a free feat if you took a hindrance/penalty). One option was "you're dead" with the description that while being dead sucks, you at least got a free feat out of it.
I vaguely recall there might have been a second list, maybe feats?
| SuperBidi |
Decades ago in a Paizo magazine, I believe also on April Fool's, there was a "drawbacks for commoners" (or whatever that mechanic was where you get a free feat if you took a hindrance/penalty). One option was "you're dead" with the description that while being dead sucks, you at least got a free feat out of it.
I vaguely recall there might have been a second list, maybe feats?
I just want to point out that I created the class to be balanced with any other class, despite looking weak (as a Commoner, you're not supposed to hog the spotlights). The goal was not to create a class of second category for the fun of it.
| WatersLethe |
I read Basics of Magic, came back here to suggest multiclassing into Commoner for it, remembered that the OP was SuperBidi, and went back to look for the note at the end about not being able to multiclass into Commoner. It's still an incredibly strong feat compared to the other level 1 options, I feel.
| SuperBidi |
It's still an incredibly strong feat compared to the other level 1 options, I feel.
It's a very strong feat, on purpose. Actually, most of the Commoner feats are extremely strong. It's because I feel subclasses would be weird for a Commoner: you're not supposed to be good at adventuring and as such shouldn't have adventuring oriented subclasses. So I've put subclasses inside feats.
I've modified Basics of Magic as I don't want it to be a no-brainer. It's still strong, but slightly less and more in line with the direction I want to give to Commoner feats.
I may raise a bit some other feats as I feel some combat styles ask for a bit too many feats. I'm looking at it :)
the note at the end about not being able to multiclass into Commoner
Exactly. As I've put stronger feats than usual, it makes multiclassing into Commoner a really strong choice. But I also feel it makes no sense to multiclass into Commoner: What would it mean for a Barbarian or a Wizard to be also a Commoner?
By the way I really like the premise and what I've read so far
Cool! I'll continue to improve it, both from your reactions and because I change my mind. It's version 0.9 as of now, it's still a beta.