Community Created 6 Player Kingmaker Conversion for 2e?


Kingmaker Second Edition


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wondering if anyone has started making this yet or is it already balanced for 6?


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I'm not sure what you're looking for specifically, but for all the adventuring related stuff, you'd just do standard PF2 scaling for adding more people: rebalance encounters for 6 instead of 4 using the rules for building encounters (or a calculator like this one) to aim at the same target: a Moderate 3 encounter in the book is for 4 players, so you'd add/change creatures as needed to make it a Moderate 3 for 6 players. Then add more treasure so there is enough to go around with the new players, and you're done.

I don't think anyone has done this specifically, but its the same process for every AP and generally just requires adding some creatures and treasure.

Liberty's Edge

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Remember to adjust skill challenges too.


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Pathfinder Roleplaying Game Superscriber

The Kingdom Rules work fine with more than 4 as there are plenty of roles meant to be filled with companions. You may want to limit the ammount of actions pcs have from 2 to 1 and have the Town Hall bonous gor from 3 to 2 if your kingdom turns get long.


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For the kingdom side; I would suggest you still stick with the total of 8 leadership actions per month (12 with town hall) ... rather than making it 2 or 3 each when using 6 PCs (18 is way too many).

And it will give a "tiny" advantage to have 6 PCs in vested leadership roles (some event checks will get a +1/2/3 bonus if the related role is vested by a PC).

But as the system is, that is in no way a problem ... they will need every single bonus they can find.

Otherwise, yeah as stated ... you will probably end up leaving companions out of all the combats to keep it balanced or adjust the encounters.

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