Goblin 1 Shot


Homebrew and House Rules


Pathfinder Lost Omens, Rulebook Subscriber

My players have liked Pathfinder so far and they want to do a goblin themed one shot that will have some story implications on our main campaign.
Characters are level 1, not sure if we want to do free archtype.

I pieced together this structure from what I could gather about 1 shots.
We made characters in advance of the session so the game session would be just gamplay.

Character introductions following the first clue
First encounter, awards a second set of clues
Third encounter, gathering a third set of clues
Clues lead to a human port city.
Infiltration of the city to reach a warehouse to hide in cargo bound for an outgoing ship.
Need to discover the boat schedule and cargo manifest.
Must face a final boss encounter in the warehouse before hiding in the outbound cargo.

How does this whole thing sound?
Basically 3 encounters and an infiltration for the game day.

Dark Archive

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Sounds lovely.

If you don't know them, the "We be Goblins" adventures are really good, played them on Conventions and had a hoot.

Cognates

If you're level 1, the free archetype is irrelevant unless you want to give them dedication at 1 instead of 2.


Pathfinder Lost Omens, Rulebook Subscriber
BotBrain wrote:
If you're level 1, the free archetype is irrelevant unless you want to give them dedication at 1 instead of 2.

Ah good point


1 person marked this as a favorite.

At that point maybe even consider bonus feats instead. Maybe even your own homebrewed ones.

We Be Goblins is great inspiration for this and I fully reccomend them, I've ran my own PF2e conversions of it and its always a blast.

It is also what cemented my love for Level 0 in We B4 Goblins.

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