| Bluemagetim |
My players have liked Pathfinder so far and they want to do a goblin themed one shot that will have some story implications on our main campaign.
Characters are level 1, not sure if we want to do free archtype.
I pieced together this structure from what I could gather about 1 shots.
We made characters in advance of the session so the game session would be just gamplay.
Character introductions following the first clue
First encounter, awards a second set of clues
Third encounter, gathering a third set of clues
Clues lead to a human port city.
Infiltration of the city to reach a warehouse to hide in cargo bound for an outgoing ship.
Need to discover the boat schedule and cargo manifest.
Must face a final boss encounter in the warehouse before hiding in the outbound cargo.
How does this whole thing sound?
Basically 3 encounters and an infiltration for the game day.