making a god


Advice


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I normally don't post here in the forums but i am in need of some advice. i have an old pf1 character i wanna make a pf2 god. the character has done their time, got to pf1 "epic" levels and played several adventure paths. being so prevalent in my gaming time i thought i would bring the character back in a special way for my players with the whole godsrain/war of immortals event going on. call it getting into the spirit or nostalgia.

again i am looking for help to make this god so please let me know if there is anything i missed or anything that seems off balanced.

Kuusho

Edicts: Unite separately at your own capacity, Put nothing above your own drive and whimsy, Preserve creativity and innocence
Anathema: Destruction or taking of innocence and/or wonder, Do not become stagnate in your understanding of the world, Not helping when you could.
Areas of Concern: shipwright and construction.
Alignment: N
Follower Alignments: CN, LN, N
Pantheons: -
Other Pantheons: Kobold Deities

Devotee Benefits
Divine Ability: Constitution or Wisdom
Divine Font: harm or heal
Divine Sanctification: holy
Divine Skill: Survival
Favored Weapon: Kreigmesser (longsword)
Domains: Home, Imagination, Isolation, Soul
Alternate Domains: Kami
Cleric Spells 1st: Forge, 2nd: Heroism, 4th: Creation
Symbol: Salt Stone Runes
Sacred Animal(s): Eels, Flamingos, Pangolins
Sacred Color(s): Sage, Black
Divine Intercession:
Source Custom

Boons
Minor: When nurturing the fancy of a child. Once, when you roll a failure on a Crafting or Lore check in helping a youngling or innocent, you critically succeed instead. Kuusho typically grants this boon for a consequential building or tales of wonder.
Moderate: You are counted as family among Kuusho and his followers. You gain the effects of a single Kobold ancestry feat of Kuusho’s choice, even if you are not a Kobold, as long as you maintain Kuusho’s blessing.
Major: Tapping into your primal energies and imagination, Kuusho grants Dragon Form 1/day.

Curses
Minor: Horrifying visions of your final judgment distract you from the task at hand. You take a –2 status penalty to initiative rolls.
Moderate: You must prove your skills at a craft by providing your own equipment. You gain item bonuses only from items you make yourself.
Major: Kuusho leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). This curse also affects your livestock, pets, and crops.

Avatar
Wings of the Wide-Eyed
Apparition Skills Alcohol Lore, Sailing Lore
Apparition Spells Cantrip Healing Plaster; 1st Forge; 2nd Heroism; 3rd safe passage; 4th Creation; 5th Shadow Blast; 6th Personal Ocean; 7th Planar Palace; 8th Disappearance; 9th Summon Draconic Legion
Vessel Spell
Avatar tapping into the rawest magic of creative power you become a creature of whimsy. Imaginary Friend 50 feet, fly Speed 75 feet; Melee [one-action] stick of power (reach 10 feet, versatile P), Damage 5d8+8 slashing plus 1d8 acid; nuh uh [reaction] When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.


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It's mostly fine to me. But you miss its Divine Sanctification or you don't want to make it compatible with post-remaster classes?


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YuriP wrote:
It's mostly fine to me. But you miss its Divine Sanctification or you don't want to make it compatible with post-remaster classes?

thanks for pointing that out. i knew i was forgetting something. i edited it in.


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OK but what means just holy?

Divine Sanctification options are: must choose unholy; must choose holy; can choose holy; can choose unholy; can choose holy or unholy; none

So your deity followers must choose holy or can choose holy?


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A few comments

Kuusho Rei wrote:

Edicts: Unite separately at your own capacity, Put nothing above your own drive and whimsy, Preserve creativity and innocence

Anathema: Destruction or taking of innocence and/or wonder, Do not become stagnate in your understanding of the world, Not helping when you could.
Areas of Concern: shipwright and construction.
Alignment: N
Follower Alignments: CN, LN, N

Alignment is no longer a thing in Pathfinder 2nd Ed Remaster (PF2R), but the edicts/anathema don't really match the LN ethos. I would probably shift the alignment to CN (G) and the follower alignments to N, CN, CG.

Kuusho Rei wrote:

Devotee Benefits

Divine Ability: Constitution or Wisdom
Divine Font: harm or heal
Divine Sanctification: holy
Divine Skill: Survival
Favored Weapon: Kreigmesser (longsword)
Domains: Home, Imagination, Isolation, Soul
Alternate Domains: Kami
Cleric Spells 1st: Forge, 2nd: Heroism, 4th: Creation
Symbol: Salt Stone Runes
Sacred Animal(s): Eels, Flamingos, Pangolins
Sacred Color(s): Sage, Black
Divine Intercession:
Source Custom

Again, allowing harm with divine font doesn't really match with the edicts ("Preserve creativity"), anathema ("Destruction... of innocence"), and areas of concern ("Construction"). I would probably have the divine font be heal and the sanctification be "can choose holy." For domains, you may want to look at Creation, Family, Introspection, and Wyrmkin instead of Home, Imagination, Isolation, and Kami.


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I only disagree with Dragonchess Player about areas of concern and domains. These could be interfered by the deity history and personality not only by edicts and anathemas.


Dragonchess Player wrote:
Again, allowing harm with divine font doesn't really match with the edicts ("Preserve creativity"), anathema ("Destruction... of innocence"), and areas of concern ("Construction"). I would probably have the divine font be heal and the sanctification be "can choose holy." For domains, you may want to look at Creation, Family, Introspection, and Wyrmkin instead of Home, Imagination, Isolation, and Kami.

kuusho was honestly never a healing kina guy he was a prevention kinda guy. instead of rebuilding a village attacked by undead he would just kill the necromancer. thats why i feel he would have harm and heal as options.

as for the domains i for some reason didn't think the domain list would have been updated and some domains would have changed names or been dropped. thanks i will look into having more accurate domains. and even though he is a half dragon that looks out for kobolds, i don't think wyrmkin would fit.
the reason why he has so much dragon stuff is because every person in every culture crossed the world imagines a dragon. its the creature wonder and power. it is the pen ultimate representation of imagination.
though outdated i think i will keep the kami domain because it harkens to his roots as a person form tian xa.


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Is there a Kami domain in PF2E? I don't recall ever seeing one.

Some of the edicts and anathema also confuse me, because I can see a fair number of ways they'd conflict. For example, the edict, "Put nothing above your own drive and whimsy," really looks like it conflicts with the anathema, "Not helping when you could." One requires that you put your own desires above all others, and the other requires you to set those desires aside if you have the ability to help someone else. It's hard to imagine how to worship such a deity and not trip over one of the edicts or anathema, at least for me. I'm also confused on what the edict, "Unite separately at your own capacity," means; could you explain that one?

On a related note, I'm a bit confused on how the domains tie into shipbuilding, construction, innocence, or wonder, though I suspect that's because these are PF1E domains and it's been a minute since I read those.


Perpdepog wrote:

Is there a Kami domain in PF2E? I don't recall ever seeing one.

Some of the edicts and anathema also confuse me, because I can see a fair number of ways they'd conflict. For example, the edict, "Put nothing above your own drive and whimsy," really looks like it conflicts with the anathema, "Not helping when you could." One requires that you put your own desires above all others, and the other requires you to set those desires aside if you have the ability to help someone else. It's hard to imagine how to worship such a deity and not trip over one of the edicts or anathema, at least for me. I'm also confused on what the edict, "Unite separately at your own capacity," means; could you explain that one?

On a related note, I'm a bit confused on how the domains tie into shipbuilding, construction, innocence, or wonder, though I suspect that's because these are PF1E domains and it's been a minute since I read those.

no in PF2 the closest thing to a "kami domain" is the soul domain, which covers spirits souls and alike.

yeah he is an introvert and though he has changed over the years of play he started out as a bit of an edgelord (broody and angsty... i blame my teenage years). but the point i am trying to make is some times you don't have the energy, tolerance, to deal with others so dont. charge your social batteries and help when you can.

as for the contradiction, i don't see one. either you can or you cann't help others and putting your passions/hobbies/drive/whimsy/people you care about first is just something people naturally do. and putting those works first is important to kuusho as he likes seeing the fruits of these labors.

well it is less about construction in the traditional sense and more about that making stuff. but the shipwrighting is exactly that. and how it ties things is, he was a shipwright on a pirate ship in his mortal days, sailing/adventuring are like dragons a symbol of imagination, and lastly they are not synergetic domains because his experiences in his life were not synergetic. his passions were all over the place.

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