What is the best build for an Elven Curve Blade?


Advice

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Tin.

Any class, ancestry, free archetype or not.

I've always loved the idea of the 2H dex melee weapon character. I even did it once or twice in 1E, when dex was king.

In 2E, I haven't thought of a character that doesn't feel hampered by that weapon choice. Not so much a trade-off and a trade down. So I'm soliciting ideas.


My first ideas involve a Fighter,Scoundrel or Thief Rogue, Inexorable Iron Magus or Elf Monastic Weapon Monk.

Fighter is obvious,
Rogue kinda is to, Martial finesse weapon and either feints or tumble behind, twist the knife and so on.
Magus kinda explains itself,
As does Monk using the sword to Flurry trough monastic weaponry and the ancestral familiarty feat. Just getting more value out of the forceful trait.

Grand Archive

The Spirit warrior archetype is a very good use case for the elven curved blade. You won't get much use out of your forceful trait but overwhelming combination makes up for that with sheer efficiency.

It's redundant on monk and fighter can't choose more than one weapon group but most other martials will get a lot of use out of it.


Powers128 wrote:
The Spirit warrior archetype is a very good use case for the elven curved blade. You won't get much use out of your forceful trait but overwhelming combination makes up for that with sheer efficiency.

Isn't Overwhelming Combination 1-handed weapon + free hand?

Grand Archive

NorrKnekten wrote:
Powers128 wrote:
The Spirit warrior archetype is a very good use case for the elven curved blade. You won't get much use out of your forceful trait but overwhelming combination makes up for that with sheer efficiency.
Isn't Overwhelming Combination 1-handed weapon + free hand?

It's one handed weapon or a weapon with the finesse or agile trait which can be two handed.

You can make fist attacks with any part of your body too.


Pathfinder Lost Omens, Rulebook Subscriber

i had a neat idea. Don't know if its the best one but it could get some use out of the forceful trait on the elven curve blade.
Go with ranger for flurry.
At levels 8 and 10 get Monk dedication and Monk's flurry.
Thats the basic idea but another cool synergy for an elf ranger is you can easily have the int to get wizard for civic school.
The focus spell earth works can be cast for one action to create difficult terrain in an opponents square, since you get natures edge its like having a no save 1 action spell that makes foes offguard to you until they leave the square.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Depending on the base class, the mauler archetype might give access to some useful options (even for a Dex-focused character; e.g., Brutal Finish and Avalanche Strike; other feats work better if the character also invests in Str and the Athletics skill).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For a Dex and Str focused character, I would recommend kitsune ancestry with the aiuvarin versatile heritage: Kitsune for the Foxfire ancestry feat (a ranged unarmed attack not requiring a free hand or draw/reload actions) and aiuvarin for access to equipment with the Elf trait.

Dex +4 and Str +2 or +3 at 1st. Increase Dex to +6 and Str to +5 by 20th level. Other ability scores as you wish.

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Powers128 wrote:
NorrKnekten wrote:
Powers128 wrote:
The Spirit warrior archetype is a very good use case for the elven curved blade. You won't get much use out of your forceful trait but overwhelming combination makes up for that with sheer efficiency.
Isn't Overwhelming Combination 1-handed weapon + free hand?

It's one handed weapon or a weapon with the finesse or agile trait which can be two handed.

You can make fist attacks with any part of your body too.

Its certainly in a RAW vs. RAI community debate at this point and I hope they clarify it in the spring errata.

That being said, if it is clarified to work then I'd put a vote behind this.

The thing with spirit warrior is you can make a build with really good action economy and is an amazing switch hitter.

Some options that work out pretty well:

1.) L1 Dragon Domain Spell builds
- Vindicator Ranger that forgoes hunt prey (has easy access here)
- Champion that takes it.
- Battle Harbinger that forgoes bless/bane/benediction/malediction feats (not really a well built class so this isn't a recommendation)
- The spell + goblin's L1 Burn-it feat gives you a pretty great scaling damage modifier that makes up for. Ideally you take an ancestry that has a ranged unarmed strike option so you can switch hit.

2.) Tiny PCs using the L4 Kaiju Oath for more damage (+4 if expert to +6 if master)
- A reach extending build that doesn't increase your size or a very fast option to compensate for having to 'be in the same square to attack with a 0ft reach as a tiny pc'.
- Even on a small PC this is pretty decent as enemies start getting bigger as time goes on.

Alternatively, a monk with elven weapon familiarity (L1 ancestry feat) or human with unconventional weaponry and monastic weaponry (L1 feat) can flurry with the weapon (weaker than the finesse stances, but no action tax to enter a stance). You could even pick up the dragon domain spell by L4 on a multiclass into cleric which allows you to also add in options like spell hearts for a very versatile build. You could be a versatile human (grab adopted goblin for burn-it at L5), take unconventional weaponry for the elven curved blade, grab natural ambition (via ancestral paragon) at L3 to take a ki spell (i.e., ki strike). At L2 you go into cleric, L4 grab the dragon domain spell, and burn-it at L5 for bonus status damage.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Getting the most out of forceful means getting as many attacks in a round as possible, and hitting with those attacks. You also need to stay toe-to-toe a lot, so HP matters quite a bit. I think Flurry Ranger is the best mix for this, with a dash of rogue to get sneak attacker (to make up for the smaller damage die than other 2handers) and mobility to get into position to maximize off-guard up-time.

* Ancient Elf for movement speed and rogue dedication
* Ranger for flurry, better HP than rogue
* Go for action and movement efficiency abilities to let you spend as few actions on movement and setup as possible. (Nimble Elf, Elf Step, Quick Draw, Mobility, Reactive Pursuit)
* Focus on getting survival and stealth up so you can Hunt Prey outside of combat, and get closer before combat. (Terrain Stalker, Quiet Allies, Warden's Step)
* Find a way to get quickened reliably

Although it's a bit of a shame to have high strength as well, the only way out of that is really to go Thief rogue and you end up needing to move around too much and being to squishy to spend all your actions on more attacks.

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Red Griffyn wrote:
Powers128 wrote:
You can make fist attacks with any part of your body too.
Its certainly in a RAW vs. RAI community debate at this point and I hope they clarify it in the spring errata.

Foundry does not allow it - no Fist strikes with a 2h weapon.

Until it is clarified somewhere, it is something i can live with.


Dr. Frank Funkelstein wrote:
Red Griffyn wrote:
Powers128 wrote:
You can make fist attacks with any part of your body too.
Its certainly in a RAW vs. RAI community debate at this point and I hope they clarify it in the spring errata.

Foundry does not allow it - no Fist strikes with a 2h weapon.

Until it is clarified somewhere, it is something i can live with.

It does say "You’re wielding a one-handed melee weapon or a melee weapon with the agile or finesse trait", so it should work in accordance to the General VS Specific Convention.

It is an ability that specifically tells you that you can strike with the fist unarmed weapon attack, While specifying a one handed weapon OR any melee finesse/agile weapon.

I can also state that Foundry DOES allow it as it normally does not impose any restrictions on the unarmed attack unless other settings/modules change this.

Grand Archive

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I'm not sure why overwhelming combination would mention two handed weapons as an option if it weren't allowed.

One handed weapons or weapons with the finesse or agile trait.(The only relevance of this specificity is two handed weapons with finesse/agile) If they wanted it to be a free hand ability, it would just say you need a free hand.


I think trying to maximize Forceful is problematic, but if I did I'd go w/ Fighter. It takes a few swings for the Flurry Ranger to catch up, plus a Flurry Ranger needs 3+ attacks/round to break even with the damage of a Precision Ranger, so it kinda needs to wield two weapons (or a bow). And with Monk, it's several feats to match the equivalent of one unarmed Stance feat which IMO puts it in the "feels bad" category. So as usual, if leaning into using a specific weapon, it's hard to outdo a Fighter. If there's more to your concept than "guy w/ this weapon" though, then other classes contend more.

Myself, I'd go with a Thief Rogue and get the most out of my Dex, though more as a skirmisher so kinda ignoring Forceful, but appreciating the d8. Or maybe a Swashbuckler w/ 14/+2 Str to pick up Mauler because that's funny, though that would exclude some good defensive feats (and essentially be making a Fighter w/ damage spikes instead of accuracy).

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NorrKnekten wrote:
Dr. Frank Funkelstein wrote:
Red Griffyn wrote:
Powers128 wrote:
You can make fist attacks with any part of your body too.
Its certainly in a RAW vs. RAI community debate at this point and I hope they clarify it in the spring errata.

Foundry does not allow it - no Fist strikes with a 2h weapon.

Until it is clarified somewhere, it is something i can live with.

It does say "You’re wielding a one-handed melee weapon or a melee weapon with the agile or finesse trait", so it should work in accordance to the General VS Specific Convention.

It is an ability that specifically tells you that you can strike with the fist unarmed weapon attack, While specifying a one handed weapon OR any melee finesse/agile weapon.

I can also state that Foundry DOES allow it as it normally does not impose any restrictions on the unarmed attack unless other settings/modules change this.

Powers128 wrote:


I'm not sure why overwhelming combination would mention two handed weapons as an option if it weren't allowed.

One handed weapons or weapons with the finesse or agile trait.(The only relevance of this specificity is two handed weapons with finesse/agile) If they wanted it to be a free hand ability, it would just say you need a free hand.

These are surface level investigations into the RAW interactions of these abilities. If you want a more full discussion and discourse please refer to these links:

Reddit - Spirit Warrior - Who Wants It and Who Doesn't

Paizo - Spirit Warrior Weapon Wording

The wording that is cited is NOT consistently used throughout the archetype. There are numerous downstream feats that still list 'fist' and don't specify more general unarmed strike terms despite in the dedication the use of wording that identifies fist + more general unarmed strikes (and then fails to make the same cutout for overwhelming combination). It all reads as if RAI the writer wanted it to work as people want it to, but it got chopped in weird ways in editing passes to be fist (to likely avoid monk stance feats or other higher damage unarmed strikes applying) so they did a weird find replace all with fist without realizing how it reads RAW or didn't realize that fist is not equivalent to any unspecified unarmed strike (said strikes just get similar traits via GM caveat).

It has nothing to do with general vs. specific as it doesn't contain any wording to actually specify that fist doesn't carry the free-hand trait.

For the sake of this thread not being derailed lets just agree to disagree and leave it at "hopefully Paizo clarifies it in the spring errata to work the way you want it to". Otherwise feel free to start a new thread and I'll respond there.

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Castilliano wrote:
If there's more to your concept than "guy w/ this weapon" though, then other classes contend more.

By and large, there really isn't.

I think that Paizo's signature 2H Finesse weapon is cool enough to want to build a character around, but with the PF2 design space/constraints, I'm not sure that it's ever going to be even as good as a comparable strength build.
So I'm desiring to build a character that benefits both from using a 2H weapon, while utilizing the dex investment as much as possible.

Grand Archive

It is a bit more challenging to go for dex melee than strength melee for classes who aren't monk or the precision damage classes.

You can lean on the inherent advantages dex has over strength, such as having decent ranged attack options. That's more difficult with both your hands occupied. You could go soul forger to have a throwable weapon, or as mentioned above, find some way to use ranged unarmed attacks. Monk is probably the best bet either way. exemplar can put the thrown trait on weapons too if you have the option.


Ectar wrote:
Castilliano wrote:
If there's more to your concept than "guy w/ this weapon" though, then other classes contend more.

By and large, there really isn't.

I think that Paizo's signature 2H Finesse weapon is cool enough to want to build a character around, but with the PF2 design space/constraints, I'm not sure that it's ever going to be even as good as a comparable strength build.
So I'm desiring to build a character that benefits both from using a 2H weapon, while utilizing the dex investment as much as possible.

The Dex Fighters' advantages are in Dex skills, Ref Saves, & being able to swap to ranged attacks. Str will have Athletics, greater die size weapons (including Reach w/ Reactive Strike), and greater damage bonus. Since Fighters get accuracy rather than straight damage, I feel it's too costly unless you're accessing all the great free hand or shield feats, which you wouldn't be.

So yeah, I'd go Thief Rogue. The sword syncs up better, even if Forceful will see less use. And those skills support so many party needs (at the cost of a Fighter's sturdiness). It's still kinda costly to give up your free hand, so much so I'd prefer the short sword. But building on the "must use Elven Curve Blade" premise, Thief Rogue seems best, though I'd build some wonky Swashbuckler builds to double check (perhaps w/ Mauler).

It's easy enough to make sample builds to compare, see which feats appeal to your intended playstyle.

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