Feedback on subclasses


Necromancer Class Discussion


This is pretty short and sweet. I love flesh magician, it having a effect on every thrall death is amazing. I think the other two should have effects on death as well instead of their current abilities.

Bone shaper: when a thrall dies if leaves a pile of shattered spikey bones that deal piercing damage when you walk into the space.

Spirit monger: when a thrall dies it's incorporeal essence lingers. Targeting something through or in this space has concealment. Others outside of the essence are concealed you those inside it.

Maybe these are too strong, but flesh magician unlocked so much fun for me, I just want the other two to have effects on death.


Eh, I'm okay with how it is - the others would need to give up their current benefits for that probably. Spirits being able to do non-physical damage with everything is totally on flavor. Turning your bone spears ethereal and such.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Dead Weight of the Flesh Magician is kind of an odd duck in that no one should ever make an Escape attempt when they can auto-escape with a Strike against the thrall. If it wasn't for the difficult terrain-upon-death, it wouldn't be worth taking at all.


Ravingdork wrote:
Dead Weight of the Flesh Magician is kind of an odd duck in that no one should ever make an Escape attempt when they can auto-escape with a Strike against the thrall. If it wasn't for the difficult terrain-upon-death, it wouldn't be worth taking at all.

Forcing map on a powerful creature if they want to retain mobility is incredible you me personally.

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