Rule Clarification: Are Shadow Familiars even possible?


Rules Discussion

Liberty's Edge

Hi all,
I was looking at building a Witch/Shadowcaster with the end goal of having a "specific" shadow familiar for Society play.
However when I looked at the requirements needed, I saw that one of them - Resistance to Cold and Negative (remastered Void) - is not possible under the current Familiar abilities.
Under the Familiar abilities for Resistance you can only choose 2 of Fire, Cold, Acid, Electricity or Sonic.
Am I missing some errata or FAQ?
I tried looking for anything under Witch, Familiars and the relevant books but nothing seemed to come up.
Hope this is my Google-fu failure and not a oversight.
Obviously in regular games the GM could just allow it, but as it is Society play this needs to be clarified if it isn't already done.
To be clear this issue isn't just a Society one, because currently as written it is impossible to get a "specific" Shadow Familiar.

Thanking you all.


2 people marked this as a favorite.

No errata needed, imo. You're right that negative isn't normally an option for the resistance ability, but that's fine because the shadow familiar says it gives it to you. Specific trumping general and all of that.

But even if it was completely unusable nonsense, it wouldn't prevent you from taking the specific familiar because those aren't requirements, they're granted abilities, as in things you're given for picking that familiar type.
The requirement is just that you have seven familiar abilities available. You spend 7 ability slots on the familiar type, and then gain darkvision, manual dexterity, master's form, resistance (cold and negative), and shadow step along with become shadow, slink in shadows, and steal shadow.

Liberty's Edge

1 person marked this as a favorite.
Squiggit wrote:

No errata needed, imo. You're right that negative isn't normally an option for the resistance ability, but that's fine because the shadow familiar says it gives it to you. Specific trumping general and all of that.

But even if it was completely unusable nonsense, it wouldn't prevent you from taking the specific familiar because those aren't requirements, they're granted abilities, as in things you're given for picking that familiar type.
The requirement is just that you have seven familiar abilities available. You spend 7 ability slots on the familiar type, and then gain darkvision, manual dexterity, master's form, resistance (cold and negative), and shadow step along with become shadow, slink in shadows, and steal shadow.

Ah! I am Today days old learning this! Thank you for your explanation.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Rule Clarification: Are Shadow Familiars even possible? All Messageboards

Want to post a reply? Sign in.