Azothath's Homebrew: Adroit Brogans $20760


Homebrew and House Rules


Adroit Brogans Wondrous Item
Aura faint transmutation; CL 3
Slot [feet]; Price(gp) 20760; Weight(lb) 0.5.
Description
 Handsome ankle high polished black shoes crafted from fungal or top-grain leathers with a livered bronze quick fasten buckle and rubberized sole. The shoes have Hrd:6 and HP:22 and resist sticking to mundane tacky surfaces or spiderwebs and shed normal dirt and grime after an hour of wear (they require weekly polishing and spritzing with rosemary & rose water). A purchased pair comes with a note inside; Congratulations on your excellent taste. When you wake swill a shot of fine whiskey in each shoe, decant, then wear for your day. The brogans will accommodate small to large feet and their magical properties are available after you arise the following day. Only service your Adroit Brogans at qualified establishments — Wichtelmänner

The shoes confer a constant +5 comp to Acrobatics checks. On command thrice per day as a swift action the user gains the ability to climb and travel on solid vertical surfaces and ceilings, scale trees and limbs, traverse ropes and vines using his (empty) hands and feet (or 4 apendages) but does not gain the prone condition from doing so (he may still 'drop' prone to a surface), +8 race Climb Chks, need not make climb checks to traverse solid surfaces, retains Dex to AC and foes gain no special bonuses stemming from the target's climbing, may jump 10ft once per round as if from a running start without attempting an Acrobatics check (longer jumps require a check at +5 comp bonus), climbs at a speed of 30 ft for 30 min. The user cannot run while climbing, the effect is useless on severely slippery surfaces (icy, oiled, or greased surfaces) or liquid surfaces. Users may still travel upright using (land)speed as usual. Dropping to climb with hands and feet is a free action once per round (or twice with Quick Draw or Spring Attack feat). If the target ceases movement while climbing he may stand as a move action (free action with Stand Up(Ex)) and attack, defend, cast, but cannot take a special 5ft-step while climbing with only two limbs.
-Construction-
Requirements Craft Wondrous Item, spider climb, ape walk, acrobatics 3+ ranks or acrobatics or acrobatic spellcaster feat; Cost(gp) 10380

Comment - somewhat RAW and plain but useful, the laundry list of abilities... lol...
the pricing is a bit complex; 3/5[3×3×1800 +(1.5×0.75)(2×3×1800)] +1.5(5×5×100)
by Azothath

=====
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Magic Item Azothath's Homebrew: Staff of Moderate Healing $7880

Special Material Azothath's Homebrew: Hagcloth $250-1000 plus $500/lb (sometimes best not to ask where it comes from)
Purchases Azothath's Homebrew: Purchased Mounts and in particular horses with scaling Hit Die & Prices
Weapon Azothath's Homebrew: Automatic Crossbows $1350
Rulez Azothath's Homebrew: Spellcasting from Spellbooks


Azothath wrote:

Adroit Brogans Wondrous Item

... swirl a shot ...
... Users may still travel upright on the ground with a +15 ft enhc to (land)speed while the Climb effect is active. Dropping to climb with hands and feet is a free action once per round (or twice with Quick Draw or Spring Attack feat). While climbing a creature can use natural attacks, unarmed strikes, and supernatural abilities. Casters suffer Vigorous Motion penalties (10+SplLvl) while moving using the climb effect if gestures, somatic components, material components or foci are required. If the target ceases movement while climbing he may stand as a move action (free action with Stand Up(Ex)) and attack, defend, cast, use spell-like abilities, but cannot take a special 5ft-step while climbing with fewer than four limbs. A user may also stop and simply cling to a surface freeing one hand for lgt/1hnd weapon use, casting, or spell-like abilities.


So, the language of the abilities is difficult to read, but if I understand correctly, I'd rather have slippers of Spider climbing as they seem way better.


TxSam88 wrote:
So, the language of the abilities is difficult to read, but if I understand correctly, I'd rather have slippers of Spider climbing as they seem way better.

thanks


I do agree about the price but I stuck to RAW price calculations even though the spells are mostly overlapping in effect as it was an initial post. I think that's a better process.

Reworking the scalars on the second spell to 0.5 total results in;
> Price(gp) 16710 Cost(gp) 8355
which seems closer to representing to power level of the item.

I'd examine the activation and durations on the items along with the spell specifics (surfaces vs trees) if you want to understand the differences. The slippers also carry an OGL/legacy deep discount, I could have done the same but it would immediately cause a somewhat valid "underpriced" objection with 9 10min uses. The rest is mostly the same but spelled out in greater detail. I try to be direct, detailed, and conserve words in the laundry list of item powers as otherwise you wind up with a lot of questions at the table about implementation and some obvious interactions. So yes - like a butterfinger it's dense chrunchyness.

I'm tinkering for a Home Game and yall are benefitting from my musings due to a dearth of decent (non-broken) items within $5000-$20000 that stick close to RAW in some slots [body, chest, feet, gloves]...

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