Arena Fighting


Advice


So, my group has decided that, when somebody doesn't show up, instead of NPCing his character, we're gonna make characters and do some arena fighting. Not against each other. We're starting at 1st level and after each fight, we level up.

My idea is a sort of professional wrestler. I'm not sure if we're using the performance combat rules, yet, but assuming we do, here's my concept.
By the way, it's 25 point buy...

1st level: Barbarian Flesheater who paints himself to look like a ghoul and uses an earthbreaker. He doesn't rage until after an opponent has been killed then he makes a big production out of taking a bite then raging.

STR 16 (18 with human +2)
DEX 14
CON 15 (that will be my level 4 attribute increase)
INT 8
WIS 10
CHA 14

Trait: Thunder and fang performer
Trait: Reactionary

Bonus human feat: Weapon Focus
1st level feat: Power attack

2nd level, take Fighter- Gladiator
the bonus fighter feat will be Dazzling display

3rd level, take barbarian

4th level take fighter then, after that, exclusively barbarian.

Any thought? Suggestions?


Also, for 3rd level feat, I was planning to take Dramatic Display... Again, assuming we're doing the performance combat thing.


for weapons; d20pfsrd has it mostly on 2 webpages so easier to search for "performance" than AoNs 4-5. Otherwise Performance Weapon Mastery feat.
Gladius(shortsword) is a good weapon, flying blade, throwing shield.
Special material: Singing Steel is overpriced for most users.
also refer to PFS Scenario #5-06 You Have What You Hold, and #8-04 Wardens of Sulfur Gulch.

Class Build Guides on ZG
my personal preference is to avoid scores below 10 and 25pts is generous. For human Ftr-gladiator with one big weapon 25pts:[17,14,14,12,10,10] or [16,14,14,13,12,10] is good before +2 race to Str. Combat Expertise forces Int to 13 as do a few others.

Items that can save you thread

Grand Lodge

You need to know what kind of Arena Fighting your character will face.
Is it one vs. one or against multible opponents?
Are you Fighting as a team or individually?
What are your concepts weaknesses?
- flying opponents
- invisible ranged opponents
- swarms
- casters
- ….


We're fighting as a group. The opponent(s) will be random every time, within reason, to match our level. I doubt we'll face swarms or incorporeal any ti e soon, but it will be random.


Take a net with you. No need for the feat, it's a penalty, but it's a touch attack. Sure, if you miss it blows (since refolding it takes too long and the penalty gets huge), but if you hit, it's great. If possible, carry two nets, so if you miss with one, you can draw and toss the other with no penalty. Snag net might be better.

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