Looking for interesting monsters or NPCs that are more on the weaker end of CR.


Advice


So I know what someone considers to be interesting is subjective, but I still want ideas. I found a 3.5 template (Paragon Creature) that adds +18 to CR up to 6 HD, +15 to CR at 7 HD to 15 HD, and +12 to CR at 16+ HD, and I wanted to find some interesting weaker monsters or NPCs to add this to.

I already have Inevitable, Novenarut as an option, since they are cool samurai like Outsiders, but any other options you could give me would be much appreciated.


Spring heeled jack from bestiary 4


get Combat Manager, open the moster tab, sort by CR, enjoy


Sanguine Ooze Swarm
Creatures will likely never escape.

Beheaded
Suped-up severed head which can have multiple abilities.

Nilbog (3pp)
With higher max hit points, it can gain more temp hit points.


Goldcape wrote:
Spring heeled jack from bestiary 4

I like this. It's being added to the list. Thank you.

TxSam88 wrote:

get Combat Manager, open the moster tab, sort by CR, enjoy

I would, but I only have my phone (and my Playstation 4 if I get brave enough) to access the internet, and it doesn't seem to want to download it. Thank you anyways. I'll try sorting that way over on aonprd.com and (for 3rd party monsters) d20pfsrd.com.

Pizza Lord wrote:

Sanguine Ooze Swarm

Creatures will likely never escape.

Beheaded
Suped-up severed head which can have multiple abilities.

Nilbog (3pp)
With higher max hit points, it can gain more temp hit points.

I like these. The Nilbog though seems a bit iffy. I don't know if I can trust my players to figure out its only weakness, you know. Either way, thank you for the suggestions. I really like the Beheaded idea. So yeah, thanks.


Reksew_Trebla wrote:


I like these. The Nilbog though seems a bit iffy. I don't know if I can trust my players to figure out its only weakness, you know.

Yeah, if they don't pay attention it might be, but that's when you have the NPC cleric (assuming the party cleric doesn't do it) channel some positive energy to heal the party while within 30 feet of the nilbog (hopefully outside of the 20-foot confusion aura) and then maybe hint or note that the specific goblin winced or didn't seem to like it (maybe Sense Motive or something), or possibly there's other goblins and the goblin shaman forgets about it or is too close while healing the other goblin minions and the nilbog gives him a smack. Of course, no guarantee they get the hint or can take advantage of it.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Looking for interesting monsters or NPCs that are more on the weaker end of CR. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice