Daywalkers


Advice


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I am looking to play a vampiric emissary from Geb.

What existing options (feats, items, spells, etc.) are there to help me perform my duties during the daylight hours?

There's the vampire archetype's Daywalker feat, of course, but I prefer not to be effectively paralyzed (slow 3) after a few moments in the sun. You generally want to negotiate terms from a position of strength, not from a fetal position.

Any help making this, and other vampire PCs, a more practical play choice would be most appreciated.

If it helps, I'm considering making him an undead bloodline sorcerer with a focus on mundane and magical social charms. I am open to other suggestions, however.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there not even a single option then? Nothing at all?

Not even one creative solution from the great hive mind?

Lantern Lodge

Not sure if you could get this to work due to duration issues, but talk to your GM and see if your GM agrees (or will houserule):

(1) You can at most be slowed 3.

(2) Quickened offsets slowed, so if you are quickened, you at most can only net out at slowed 2.

(3) Find a way to be quickened for an extended period, maybe even a whole day.

Your GM will probably require you to take Daywalker. You'd be slow as molasses, but you won't die from sunlight and you can still act each round.

Keep in mind that I'm not arguing that this is RAW/RAI allowed by the rules or that this is how the rules work (as I really haven't done any research on the rules), but just your GM giving you a special accommodation so you can run your character. On the other hand, if it does work under the rules, so much the better (though #3 is still going to be a problem).

The only other thing I can think of is to use penumbral shroud, get a ruling from your GM that the spell's effect means you are not in "direct sunlight", then find a way to get a duration of more than 10 minutes (custom magic item?).

Both these options would have one big weakness... if an enemy prepared ahead of time to dispell or negate your hast or penumbral shroud, you'd essentially become helpless if caught in the sun. So your character would probably still be cautious in direct sunlight, and bodyguards might still be warranted.


That's the only way I've figured out, too. Not so much those specific suggestions, but playing around what a GM might mean by "in direct sunlight." Is direct sunlight something that can be blocked by standing in the shade? Wearing thick clothing? Then work within those limits.


I would also say 'exposed to *direct* sunlight' is something you can work with

indirect should have at least lesser effects

but if you are an emissary of geb, you should throw your diplomatic weight around to demand nighttime meetings with your counterpart (negotiating that might even be a plot hook at times)

because of course whoever even *wants* to negotiate with you, should make sure that you can do so in relative comfort

demanding that you negotiate in daylight hours (and of top maybe somewhere in the open) would be like demanding from a mortal to negotiate while tied to some sort of torture device
something that should be impossible to demand from an emissary if they want to keep a non-hostile diplomatic situation


Umbrella or magical darkness/shade is the only thing that reliably works and is achievable for low levels. Or you could take one of those Supramarine/Land-Delvers Wheelchairs, pour some ink into the water tank and just claim to be a blood-sucker water-breather.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Theaitetos wrote:
Or you could take one of those Supramarine/Land-Delvers Wheelchairs, pour some ink into the water tank and just claim to be a blood-sucker water-breather.

LOL. That's pretty creative! XD


Along similar lines, have you considered that a summoner with Meld Into Eidolon is wholely inside the eidolon (since it cannot act) while joined with it and thus not directly in sunlight?

Otherwise, custom magic item for a permanent "Cloak of Shadow" effect.

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