Eldritch Trickster Class Archetype


Homebrew and House Rules


I've been working on an Eldritch Trickster Class archetype as an alternative to the legacy Rogue Racket.

My main concern now is the cost of giving the rogue bounded spellcasting, which I currently have as losing the bonus skill feats also, I'm not sure if it should be spontaneous or prepared spellcasting.


To the last point, I personally think that prepared spellcasting makes more sense for a rogue. Perhaps using a Spellbook like a Spellshot would?

As for the cost, like the aforementioned spellshot, requiring archetype feats to advance your spellcasting is probably cost enough. Removing the bonus skill feats might be too great a cost to warrent the archetype for the average rogue player, but playtesting could give you a better idea on how much is too much.


So the problem is I don't want to give them the archetype feats, I want to give them full bounded spellcasting akin to the Magus or Summoner.

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