Playtest Class Attribute Spread


Playtest General Discussion


So, after listening to more SF2E discussion from Paizocon,it's looking like the six SF2E classes are going to be each using a different attribute for their key stat, at least initially.

Strength= Solarian
Dexterity= Operative
Constitution= Soldier
Intelligence= Witchwarper
Wisdom= Mystic
Charisma= Envoy

What do folks think of this design? I personally like it. It sends the message that each attribute is important to someone, which I think will be a big help to new players. Less substantially, the symmetry makes my pattern-seeking side happy, which I also like.
I'm not entirely sure it will survive the playtest, the soldier I could see being swapped to strength or getting a flexible stat come the finish, but I sort of hope it does.


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All the boxes are checked, makes my brain happy. Witchwarper being int now is ok I think...they just gotta sell the lore of them tapping into and investigating the mysteries of the universe


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WWHsmackdown wrote:
All the boxes are checked, makes my brain happy. Witchwarper being int now is ok I think...they just gotta sell the lore of them tapping into and investigating the mysteries of the universe

Or the narrative of just how much random info you pick up while ping-ponging around causality. They feel like a class that would be pretty friendly to random lore skills.


I find myself wondering if they're going to try to continue the more or less even distribution with later classes. Might be interesting if they did.


What are the current Con classes, again? I think vanguard and nanocyte are a pair.


Strength seems odd for solarian, but the mechanical niche of primer melee striker might be taking precedent over the class narrative of where solarian power comes from ...unless they wanna spin it as being strong of body is a prereq for channeling the powers of stellar forces


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I think it's to help them out with being the primary melee striker, yeah. I'm wondering if their abilities will still key off of charisma or not to make them have similar spreads to champions.

I'm hoping not, to be honest. It always felt like I was giving up too much if I wanted to make a lightly armored solarian in SF1E because I also needed charisma, and it was easier to just take Heavy Armor Prof.

A charisma-focused solarian would be an awesome space for a class archetype though.


I wonder if the mote attack will key off of dex (not a huge deal, you'd just make dex your secondary stat). I assume abilities would key off of class DC, so still benefitting from str


It's also possible, though I think unlikely, that we see Brutal show up as a player-facing ability. IIRC they tried that with the kineticist in its playtest and then scrapped it in favor of using Con to hit.


Last I remember was that mote damage was STR-based, I unfortunately don't recall what the attack modifier keys off of.

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