| Waldham |
Hello, I have a question about werecreature archetype from Howl of the Wild.
On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can’t voluntarily activate or dismiss Change Shape until sunrise.
On the night of the full moon, did the character control under the GM ? Even for a true werecreature ?
Thanks for your future answer.
| Ezekieru |
Hello, I have a question about werecreature archetype from Howl of the Wild.
Quote:On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can’t voluntarily activate or dismiss Change Shape until sunrise.On the night of the full moon, did the character control under the GM ? Even for a true werecreature ?
Thanks for your future answer.
Page 79 answers your question there.
CURSE OF THE WERECREATURE
A werecreature’s ability to transmit its curse to other
victims through a bite is a core aspect of the werecreature
mythology, but it has the potential to be disruptive in the
hands (or jaws) of a PC. GMs and players should carefully
consider whether granting a PC the ability to transform
other humanoids into werecreatures will have a negative
impact on the other players’ enjoyment of the game or
distract from the overall story. Similarly, the loss of self-
control and amnesiac rampages traditionally associated
with a werecreature’s compulsory transformation under a
full moon might appeal to some players, whereas others
might dislike the prospect of losing control of their
characters for an extended period of time and choose to
simply ignore that aspect of their condition. As always,
GMs and players should work together to set expectations
and boundaries beforehand to ensure the best possible
experience for everyone at the table.
| Thrawn82 |
Hello, I have a question about werecreature archetype from Howl of the Wild.
Quote:On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can’t voluntarily activate or dismiss Change Shape until sunrise.On the night of the full moon, did the character control under the GM ? Even for a true werecreature ?
Thanks for your future answer.
Due to how inherently touchy taking away player agency can be, it looks like they (wisely imo) determined tha6t by RAW this needs to be decided between the gm and player and there is no official answer one way or another.
As a GM, I can imagine going a couple different ways with this. If the character is a werecreature from the very beginning i would let them keep control of their character regardless of natural or afflicted status, for characters to acquire the affliction during play I would start by taking control control of their character with their explicit permission after a conversation outside of the game, and then set up a long term skill challenge that takes place each full moon and after they have collected some number of successes they will have made-peace-with/mastered/understood their curse and after which they keep control on full moon nights.