An effective way of breaking through the ceiling


Rules Discussion


Hello, I search the possible way of breaking through the ceiling.

An eartquake ?

Thanks for your future anser.


Waldham wrote:

Hello, I search the possible way of breaking through the ceiling.

An eartquake ?

Thanks for your future anser.

I'd start with the "Demolishing" section, GMC p93 for general rules on walls and such.

The Disintegrate spell looks like a good bet for 'how to.'


The ceiling (and walls, floors, bulkheads, hillsides, bluffs, enormous boulders, and other such things) are terrain, and terrain is something that the GM controls - much like they do the NPC characters.

There are rules in place in the game for what one person's character (and similar creatures/objects that the player controls) can do to another person's controlled pieces of the game. Against an enemy NPC, a player can have their character make an attack roll, or cast a spell that targets them.

That list of actions and rules that one player can do to another player's game pieces is not necessarily exhaustive. There may be other things that a character can do to another character that aren't in the rules. But without them being in the rules, the one player cannot claim that the other player must follow their directions - these impromptu actions have to be allowed by mutual consent. A quick example: There is no rule that a PC can cast Heal on an unwilling NPC. In fact from the targeting, the spell requires that the target is a willing creature. So if a player wants to Heal an NPC, both the player and the GM have to agree that this is going to be allowed. The player can't forcibly Heal the NPC against the GM's wishes.

Now, the rules are pretty heavy on character vs character actions. Especially for hostile actions done in combat.

The rules are not very well defined for terrain. Deliberately so. The game devs don't want to limit the creativity of the people playing the game by creating a ton of rules that have to be followed for how terrain is represented mechanically in the game and how it can and can't be affected by other creatures including the player characters.

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So all of this is a really long-winded way of saying, 'you will have to work it out with your GM - and if you are the GM, then you have full authority to determine what, if anything, will affect your terrain and how effective it will be.'


ok.

Is it possible to burrow through a ceiling ?

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Waldham wrote:

ok.

Is it possible to burrow through a ceiling ?

Burrow:

"You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so."

For a wooden ceiling we boosted one character up who then used a crowbar to remove parts of it.
For a stone ceiling i would think that appropriate equipment would be needed, maybe a pick, and something more sturdy than a comrade giving you a leg up.
Mind, these are just my interpretations, there are no rules for it, ask your DM.


Swim through earth from a kineticist feat, for example.


There are also various threads here and on Reddit debating how to Strike objects and whether it's possible. Responses range from "disallowing Strikes from targeting objects is too bad to be true" to "allowing Strikes to target objects is too good to be true." There's no consensus on that, but the Saying Yes And rules do provide some vague support for targeting objects with things that explicitly don't work on objects yet absolutely should.


Perhaps your character has a history of paranoia; firmly believing every object is a mimic.


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If I was your GM, the relevant questions here would be, “why are you trying to break through the ceiling? What will it accomplish?” And, “will this become a constant tactic that I have to be very careful to arbitrate fairly for all players for the rest of my campaign, or is it a one off idea worth making special allowances for this time?”

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