Slingshot maneuver not forced?


Rules Discussion


Prerequisites Thlipit Contestant Dedication
Trigger A willing ally enters a space within your lash's reach using a move action.

You spin your lash out for your ally to grab on to, giving them a boost to their movement. You move the ally 15 feet into a square of their choice that is within reach of your lash. If the ally has movement remaining, they can continue their movement after completing the Slingshot Maneuver.

It doesn't seem like it would count as forced movement(willing, their choice) but how does this interact with reactive strikes, moving through a creature, or difficult terrain?

I can see it being so fast and off the ground as to not count as interacting with the above. I also see it being to good.

Thoughts?


halsaster wrote:
It doesn't seem like it would count as forced movement(willing, their choice)

Do they spend their actions? Do they use their Speed? No? Forced movement! It's you move them, not they move themselves.

In the end, also GM decides.


I would agree with that. There is nothing in Forced Movement that requires that the ability be used on an enemy, that the target cannot be willing, or that the target doesn't choose the path or destination.

Forced Movement wrote:
Usually the creature or effect forcing the movement chooses the path the victim takes.

Most commonly, Forced Movement abilities are used on an enemy that is unwilling. But even with that in mind, you can use Shove on an ally if you want to.


Yeah, also I vaguely remember that in such cases they frequently just state directly that the effect is forced movement to remind/clarify. (A couple of universal movement spells? some kineticist abilities?) In this case they forgot it seems, but it doesn't change much.


Speaking of Kineticist, impulses like Flinging Updraft are actually worded like:

"Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet."

So in this case they WOULD provoke, since they are the ones doing the jump, no?


shroudb wrote:

Speaking of Kineticist, impulses like Flinging Updraft are actually worded like:

"Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet."

So in this case they WOULD provoke, since they are the ones doing the jump, no?

You've cut too much text: "A speeding wind heeds your call, picking someone up and depositing them nearby. Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet. If the target doesn't land on a space of solid ground within 30 feet of where it started, it falls unless it has a fly Speed but doesn't take any damage from the fall. You choose the distance and direction of the jump.

If you target an unwilling creature, it attempts a Reflex save against your class DC with the following results.

Success The creature is unaffected.
Failure You make the creature jump up to half the maximum distance.
Critical Failure You make the creature jump up to the maximum distance."
So it's basically the same case. It's your choise and your actions.
Not surprisingly at all, there's also this:
"PFS Note Movement caused by the Flinging Updraft impulse is forced movement."


Errenor wrote:
shroudb wrote:

Speaking of Kineticist, impulses like Flinging Updraft are actually worded like:

"Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet."

So in this case they WOULD provoke, since they are the ones doing the jump, no?

You've cut too much text: "A speeding wind heeds your call, picking someone up and depositing them nearby. Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet. If the target doesn't land on a space of solid ground within 30 feet of where it started, it falls unless it has a fly Speed but doesn't take any damage from the fall. You choose the distance and direction of the jump.

If you target an unwilling creature, it attempts a Reflex save against your class DC with the following results.

Success The creature is unaffected.
Failure You make the creature jump up to half the maximum distance.
Critical Failure You make the creature jump up to the maximum distance."
So it's basically the same case. It's your choise and your actions.
Not surprisingly at all, there's also this:
"PFS Note Movement caused by the Flinging Updraft impulse is forced movement."

Yes, you are making him jump, but it's the creature taking the action,no? Like a Command to tell someone to approach you, you may be forcing the choice, but not who takes the action?

Just looking here at the difference of language between "you move target to X" and "the target moves to X (if said choice is forced)"

I'm not partial to either ruling, but just trying to see which is"more correspondence" (since I see merit in both cases)


shroudb wrote:

Yes, you are making him jump, but it's the creature taking the action,no? Like a Command to tell someone to approach you, you may be forcing the choice, but not who takes the action?

Just looking here at the difference of language between "you move target to X" and "the target moves to X (if said choice is forced)"

I'm not partial to either ruling, but just trying to see which is"more correspondence" (since I see merit in both cases)

No, it's your 2-action ability on your turn and everything happens on your turn. It isn't like Command at all where victim has to use their own actions on their turn. It also doesn't give the target free action or reaction to act (where I would've agreed this to be their movement).

Yes, this couple of words 'target jumps' is a bit confusing and is not the best wording, but I don't see it as 2 possible rulings, there only one.

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