
GM - Obermind |

'The Realm of mankind is narrow and constricted . Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them.
Yet, there are always certain exceptional and brave members of humanity, as well as similar individuals among its allies: the dwarves, elves, and halflings, who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land . Bold adventurers from the Realm set off to the Borderlands seeking their fortune. It is these adventurers who, provided they survive the challenge, carry the battle to the enemy.
Such adventurers meet the forces of Chaos in a testing ground where only the finest return to relate the tale. Here, these individuals will become skilled in their profession, be it fighter or wizard, cleric or rogue. They will be tried in the fire of combat, those who return, hardened and more fit. True, some few who do survive the process will turn from Law and Good and serve the masters of Chaos, but most will remain faithful and ready to fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers who have journeyed to the Borderlands in search of fame and fortune. Of course you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill.
There is much to learn, and you are willing and eager to be about it! Each of you have come with everything which could possibly be given you to help. Now you must fend for yourselves; your fate is in your hands, for better or worse.
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Hey everyone!
I am currently running a D&D 1981 B/X (retroclone'd into OSE) game here on the Paizo boards, and would like to add 2-3 more players to round up the roster. Posting expectations are flexible, but I am aiming at 1/day during the week. Hopefully every once in a while we will have surges of posting.
The game is already underway but still in its infant stages - the classes available at the moment are Fighter, Halfling, maybe Thief (waiting on confirmation from another potential player).
Fighter: Fighters are adventurers trained in warfare and combat. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.
Halflings: Halflings are small, rotund demihumans with curly hair upon their heads and feet. Above all, they love the comforts of home and are not known for their bravery. Halflings who gain treasure through adventuring will often use their wealth in pursuit of a quiet, comfortable life.
Thief: Thieves are adventurers who live by their skills of deception and stealth. They have a range of specialised adventuring skills unavailable to other characters. However, thieves are not always to be trusted.
Since we are using pregens, there is really no need to discuss character creation rules and so forth - if/when selected, you pick a class, and I roll a pregen for you. Done!
I tend to talk too much about my own expectations for the games I run (or play in) and the players/DMs in them, so I will just keep it simple this time. You let me know your questions about the game, and I will answer them in the best way I can :)
From you, if interested, I would like to know why, perhaps something about who you are as a player, if you have preferences/dislikes, what kind of games motivate you, what would your expectations be when joining a game like this, etc. The objective here is for all of us to have fun, and I guess we have better chances of that happening if we can match game to players and DM. Even more so because we all know 'old school gaming' can be quirky and different from what some of us are used to. Hope you all agree?
Bring it!

Talomyr |

I'd be interested, particularly in the thief (pending on the stated confirmation of another potential player). If the thief is not available, I would prioritize the fighter over the halfling.
I have the OSE books, so I'm familiar with the system even if I have yet to actually play it.
I've been playing RPGs since the early 80's and have certainly played The Keep on the Borderlands before, but it's been thirty years give or take, so I'm sure it will all seem fresh again.
As a player, I try to blend into the style of the game presented and am not a fan of PvP scenarios in general, but can deal with it if is meant to drive a plot point and not the focus of the whole game.
If it's RP heavy - I'm happy to do that. Hack-n-slash is fine too, but find that PbP is a poor medium for that sort of game.

GM - Obermind |

Thank you for the interest Talomyr, Temerith, and Critzible!
Just to make sure our expectations are aligned, I can add some details regarding the game - then you know what to expect:
- I like things more grim than funny, so I do like humor in my games, but am not a fan of comical or comedic characters;
- I am interested in intra-party discussions and ethical dilemmas, but not in PvP;
- I try to strike a balance between RP and hack-n-slash. gotta cut down some bad guys!
- I like when players are proactive and are attempting to interact with the environment to accomplish something, instead of sitting around for plot hooks to fall on their laps;
- I am motivated when players recognize and acknowledge what is going around around them, and they post accordingly. Nothing worse than an action from a fellow character not being replied to, or an NPC being ignored when he/she is addressing you, etc.
So just some nuggets about my DM style. Any questions, or opinions from your end? :)

Talomyr |

Grim is perfectly fine, as DM/GM/Storyteller/Keeper (whatever you want to call the individual running the game) I tend to drift that direction myself.
A touch of humor is not a bad think, but I share your distaste for the overly whimsical/comedy relief characters unless that is the agreed upon tone of the game and everyone is participating in the antics.
So long story short, still very much interested.

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How grim are we talking like Elric, or Warhammer is it like normal like Conan?
I try to stick to my characters background and motavations.
I cut my teeth on hack n slash. So I can do that. Been starting back up my Old School games. So Im relearning lessons from my 2e days.
As for world stuff is it Greyhawk? Mystara? Something unique! Cause I love to interact with the world for a great experience

GM - Obermind |
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@Critzible: Old School grim. Cities, villages, keeps, settlements are reasonably 'safe', but the wilds are dangerous, and so is traveling. Along these lines.
World stuff is Mystara world stuff, though we are not delving much into it. The module is still from the 'known-world' days, so no need to go too much overboard. Baby steps.
@Temerith: Good luck with your other games!
@Talomyr, Critzible and Daniel Stewart: Please drop in the Discussion Thread, take a look around, and I'll roll up some characters for you. May the 3d6 Gods have mercy on you! :D