Continents and Oceans.


Homebrew and House Rules


Continents and Oceans.
Also known as areas you can see from space. Earth has seven seas and seven continents. So probably does Golarion. Unless the planet in question is Dune or Hoth, each area is different, with their own interlocking climate, usually.

1: Dessert, usually surrounded by high mountains stopping ‘normal’ rainclouds.

2: Salt sea, water flows in but never flows out. Usually mountains or other highlands on one side.

3: Deep, blue, sea. May be some islands. Possibly underwater volcanos, some reaching the surface.

4: Much Grander canyon. Divides most of the continent. So deep it gives access to dungeons and the underdark. At the bottom could be a river of water, river of lava, portal to lower planes, or all of the above.

5: Lost continent. Edged by high mountains if next to land, and storms if bodies of water. Has dinosaurs and other ancient, supposedly extinct species. Also other Kaiju like giant apes. May have neanderthals, human natives, or walled cities full of lizard people.


Goth Guru wrote:


1: Dessert, usually surrounded by high mountains stopping ‘normal’ rainclouds.

Mmm... I love dessert.

I'll see if you have time to edit before I remove this.


So, one s? Desert?


Goth Guru wrote:

Continents and Oceans.

Also known as areas you can see from space. Earth has seven seas and seven continents. So probably does Golarion. Unless the planet in question is Dune or Hoth, each area is different, with their own interlocking climate, usually.

1: Desert, usually surrounded by high mountains stopping ‘normal’ rainclouds.

2: Salt sea, water flows in but never flows out. Usually mountains or other highlands on one side.

3: Deep, blue, sea. May be some islands. Possibly underwater volcanos, some reaching the surface.

4: Much Grander canyon. Divides most of the continent. So deep it gives access to dungeons and the underdark. At the bottom could be a river of water, river of lava, portal to lower planes, or all of the above.

5: Lost continent. Edged by high mountains if next to land, and storms if bodies of water. Has dinosaurs and other ancient, supposedly extinct species. Also other Kaiju like giant apes. May have neanderthals, human natives, or walled cities full of lizard people.

6: Sunken continent. Now it's an ocean, with a few cities now populated by fish people. Deep ones live in a city at the bottom of a trench.

Shadow Lodge

Goth Guru wrote:
So, one s? Desert?

When it comes to food, you typically want more (of the letter 's' in this case):

dessert - the sweet course eaten at the end of a meal.
desert - arid land with usually sparse vegetation (or to withdraw from or leave usually without intent to return).


I will try to remember that trick. Back on topic...
7: Sea of islands. There are an unusual number of islands. Some are the tops of undersea mountain ranges, some are volcanic, some are on the backs of giant turtles, some are made of pillow lava and thus float, ect. All the fictional islands are represented, Lilliputian, Skull, Treasure island, Moreo, ect.


For "Sea of islands," are you thinking of an "archipelago"?

Also, what are you trying to achieve with this thread? Is there an underlying question or task with which you're looking for help? Just curious.

Grand Lodge

I can't answer for this Thread but an older (similar???) Thread of mine can always use some more input from The Boards.


a group of islands:
"the Indonesian archipelago"
So I'm thinking of lots of them, and some isolated islands too.

As for why, whether it's an unexplored planet in Star Finder, an elf gate to the other side of the planet, or an ocean voyage to create a new trade route, there are times when you need to know fast. How do you create a backstory for your monk when Japan and China are out of the question?


Need to know what, though? Are you looking for common terms and definitions? The actual locations in Golarion that fall under those categories?


What I want is continents and oceans. When you see a planet, from space or another planet, you next notice major land and sea masses. An ocean of dust might be a bad place to teleport to or land. Send a probe and see if it sinks.

8: Sea of dust. Not only will anything sink, but there are strange monsters lurking below the surface. There are a few oasis's sticking up above the dust. Any intelligent life uses ships called dust schooners to travel from oasis to oasis. Best place to land, ports on the edge of the area. It has a raised edge which you can build out and down to the dusty tides. Dust storms are usually small but everyone is always preparing for the next big one.


9: Continental Breakfast. Everything is made of eggs, cereal, toast, ect. There are great lakes of milk, various juices, coffee, ect. The powdered sugar beach on a waffle continental shelf is particularly lovely. There is a legendary artifact at the center of this that keeps renewing this.

Grand Lodge

So, like, are you looking for--

"My Love is like an Ocean" -- and there's an ocean in The First World of Charm Monster water?

"The Moon is Made of Green Cheese" -- I don't know the folklore behind this old saying, but um, it works?


10. An ocean where icebergs may not be intelligent, but they will actively float towards any vessels they detect.

11. Within the boundaries of this ocean (and a mile or so above it), ice is more dense than water, which means that it doesn't float to the top and when the water freezes it sinks, meaning only a short distance below the surface, it becomes an icy rubble field and deeper, a solid, compacted ice glacier. Deeper channels may exist where warm currents flow and the depth is determined by the heat and presence of sunlight, which can't penetrate very far. The ice glacier may contain numerous caverns and tunnels (likely filled with water) from burrowing creatures or seismic pressure or geysers on the bottom (which are pumping warmed water into the caverns and tunnels, preventing them from freezing closed).


What Pizza Lord said works.

To shoe horn in what W E Ray said...
12: An ocean made of Charm Monster potion. This is mainly credited to the unusually numerous number and variety of dolphins living there. They are very charming.

13: A moon made of green cheese crashed into the planet very long ago. While life has mostly recovered, the cheese has become very hard and even more fragrant.


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14. The Even More Lost continent where forests, rivers, and even mountains change locations when no one is looking. Compasses still point north, but north isn't always in the same direction. Oddly, all constructed mazes or labyrinths here can be traversed easily by walking in a straight line, despite any efforts of the architect.


If you want to find every monster and treasure filled room in a dungeon there, try an arrow of direction and ask for the exit. :)


15: Mountain of Babble. Somehow this mountain takes up almost all the continent space and sticks up above the atmosphere. While the peak is a great place to build a spaceport, it may make the orbit a bit erratic.

16: The pit. This valley is like a deep crack in the continent. It's so deep that there is a river of magma at the bottom. It almost reaches the mantal. With all the fire and noxious gasses it very much resembles Heck.


17: Georgelucasian Lands. These continents, islands, or planets are comprised of solely of a single biome type - all desert, all glacial snowfields, all forest, all swamp, etc.

18: Lands of Shadow. Due to perpetual cloud cover (could be volcanic ash or thick rain clouds) or a deep lightless valley, these places never see daylight. Fungal forests and creatures usually only seen in the deepest caves can be found here. They are also popular with some types of undead.

19: Continental Drifter. These continents move at a far greater pace than normal tectonic action would allow, up to 1 mile per day. As one moves through the oceans it can inundate entire islands with the wake of its passage causing tsunamis. When one collides with another land mass, mountain ranges can swiftly form along with catastrophic earthquakes and volcanic activity. Sometimes it will be deflected by such collisions, but other times it plows through the land like an icebreaker through ice. The latter forms a crest of mountains ahead of the drifter, broken crag-lands to the sides, and a deep, wide canyon behind it.


20: BFG as in Big Freaking Glacier. While normally these things are at the poles or on the far side of the planet from the central star, this thing is being created by an artifact, huge portal to the plane of ice, or something. It's being created at one end of the continent and melting at the other. Artic creatures such as polar bears, seals, and penguins live on the edges and on icebergs. It ties up a lot of water so disrupting it would flood the planet.


21. An entire planet or ocean made up of a Sargasso Sea-like kelp system with thick patches and areas that make up the only solid 'land' or even continents.

The Sargosso Planet:
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Unlike the real-world Sargasso Sea, this system of seaweed and kelp is actually thick enough to stand on and hinder ships (most ships trapped in the real world sea are because of becalmed winds). The thicker patches form islands that can support light vessels (like a Starfinder ship to land on) or even small light structures like tents, pavilions or shacks. Most building structures are whale or other aquatic creature bones and hides or woven seaweed until other materials are transported from elsewhere.

Outlying areas from the most stable sections are vast swatches of less dense strands and stretches of kelp that effectively function as boggy swamps or morasses where people could theoretically still move across with difficulty, like traversing mud or deep snow without sinking completely into the water below, but one misstep can still be dangerous. Lightly-kelped areas or open areas of water would support normal sailing or fishing.

There are variant kelp species and other plants (mold, fungus, lichen) that grow amongst that could be used for farming, consumption, medicine, and other purposes, but not actual trees or wood, and likely no mushrooms that require earth or rotting wood unless transported there from elsewhere and kept in an artificial midden or garden of compost.

Currents and wind do make open spaces, some as large as a small ocean or large sea. Most large, leviathan-like creatures swim in the deeper areas of cleared water. Sometimes, the breach the edges of the thicker kelp structures and can alter the terrain. Otherwise, seals, turtles, or other semi-aquatic creatures rest on the kelp and even avian coastal creature fly about and fish from above before nesting back in the thicker kelp.
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22. As 21, but the islands (or even continents) aren't of distinctly different colors of kelp; red, blue, yellow, green, brown, etc. Creatures living on the kelp or born upon it tend to have a fungal coloration matching their home kelp (most aquatic creatures do not have this except in rare cases).

Command and Conquer:
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Such creatures are driven to infect or take over other colored kelp territory. A significant amount of such creatures nesting or occupying a non-native kelp territory will slowly cause it to turn to their variant. Creatures off their native color have distraction or other penalties to skill and combat (until the kelp is 'claimed') and while it may be discomfiting, the need to grow or colonize their 'territory' usually overrides this.

Intelligent creatures are not forced to do this or even attack creatures of other territories, but most feel a strong inclination. Some individuals of different strains do rarely mate or find love with another, typically this is when a strain is about to be completely conquered and there are fewer breeding or mating creatures available of the native type.

Such pairing typically produce offspring of the dominant strain, but occasionally, very rarely, a mutation or variant coloration is produced that will be resistant to the dominant parent's strain and will eventually seek out it's own territory to create a new strain. The dominant strain or location they were born to will typically be immune to their occupation, at least until they 'conquer' their own sizable area or have enough offspring or creatures to start wearing at its edges. Typically, such creatures travel far away when they mature, assuming their culture lets them survive.
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