| Dre_Shalom |
Locket Implement
Some thaumaturges share such a deep connection with another creature that their bonded souls can act as one. You carry a memento of this creature with you, as a token of your mystical connection. Your implement might be the grooming brush of your loyal steed, the chew toy of a beloved pet, or a vial of blood from the re-animated corpse of an ancestor.
Whatever its form, your locket empowers the connection between you and one creature with the Minion trait that you control.
Initiate Benefit
You mystically infuse your minion with your esoterica, granting them the power and insight you have gleaned.
Frequency: Once per round
Requirements: You are holding your locket implement and are within 30 feet of the corresponding minion
Traits: Magical, Verbal, Thaumaturge
You command your minion. Your minion gains the following benefits until the end of your CURRENT turn:
- - If you could benefit from Exploit Vulnerability and Implement's Empowerment, Your minion's Strikes also gain those benefits.
- - Your minion gains a +5 status bonus to each of its speeds
Adept Benefit
You may inscribe weapon runes onto your locket implement, as with a Handwrap of Mighty Blows. While your minion benefits from the Empowered Command action, its unarmed strikes also benefit from these runes.
Intensify Vulnerability
Your minion gains a number of temporary hit points equal to 2 + half your level. These temporary hit points last until the beginning of your next turn.
Paragon Benefit
(Honestly, I have no clue what to put here)
| shroudb |
I wouldn't give a minion a way to benefit from potency/striking runes at all.
Their att/damage is already tied to their respective feat chains and I wouldn't break that.
I would instead give it a separate bonus. Simplest solution would be a +2 status bonus when you command it.
Or something like "it still benefits from your Mortal Weakness even if you do not command it" (for the rounds when you are simply using its 1 free action instead of you Commanding it)
| Teridax |
I will echo shroudb's statement: minions don't function like player characters, and the bonuses we get through items are baked into their own progression via their base stats and the feats used to empower them. I do think being able to synergize more with minions is a good idea, though, and I think there are a few things you could do with that as a Thaumaturge.
Empowered Command I think has a good idea behind it, though I would perhaps change a few things: verbal isn't a trait, for example, but concentrate is the trait that would probably correspond best to Commanding your minion. Given that the Thaumaturge can't easily access a companion but can pick up a familiar, which can't innately attack, I would probably reorient the effect around allowing the minion to Strike on your behalf against the target of your Exploit Vulnerability, while contributing to your multiple attack penalty. Effectively, this would make the effect specifically built towards familiars, rather than companions.
With the above, I think the following benefits could build on this: for instance, your familiar could have additional Hit Points and quicker recovery time when it dies, provide flanking against the target of your Exploit Vulnerability, and eventually gain an extra action when you Command it. The flanking could perhaps activate specifically on Intensify Vulnerability, whereas the additional durability could be the adept benefit and the extra action the paragon benefit.