2nd Edition Solarians


Playtest General Discussion

Envoy's Alliance

Pathfinder Rulebook Subscriber

While we haven't gotten a field test on the Solarians yet, we have seen them playtested.

They seem to automatically shift between stances automatically. They go into a photon or graviton mode at the opening of combat, and each time they attack (or use a Solarian ability probably) They automatically shift their stance to the opposite.

The one I saw playtested used a weapon and had a mote that seemed to take an attack whenever he attacked.

It seems, like they'll be one of those two-subclass classes. because they said he started out "balanced" so he could choose which stance he went into when combat started, but he also chose the weapon.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm in favor of finding ways to compress the whole "build-spend" paradigm they tried to go for in SF1. So starting out in a stance and automatically switching is welcome. Combats never last long enough for 3 round buildups to work, and PF2 especially is more dynamic and you will OFTEN drop the ball on a plan made on round 1.

The Exchange

Yeah, I feel a 3 round build-up would likely mean the big powers only ever get used when the fight is pretty much already decided.

One round for build-up would put it right around classes like Psychic who is frequently Unleashing on Round 2, or the Kineticist who can drop a 3 action Overflow in Round, and is probably a good benchmark for Starfinder too.


WatersLethe wrote:
I'm in favor of finding ways to compress the whole "build-spend" paradigm they tried to go for in SF1. So starting out in a stance and automatically switching is welcome. Combats never last long enough for 3 round buildups to work, and PF2 especially is more dynamic and you will OFTEN drop the ball on a plan made on round 1.

Normally the rhythm of PF2 classes that can't go 100% all the time is "one turn up, one turn down". Like the Kineticist can't do a 3 action overflow impulse every turn, they have to do something else every other turn. The Gunslinger often switches between "two shot rounds" and "two reload rounds". The Magus has to spend an action to recharge their spellstrike, etc.

So whatever the Solarion does for the build-spend paradigm each has to be doable in one round. I wonder if they couldn't do the Swashbuckler Paradigm, whereas in PF1 panache was a metacurrency that you could get quite a bit of, in PF2 it became an on/off switch that you need to do something to switch on, which gives you certain options some of which automatically switch it off.

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